Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Colour-blind accessibility

A topic by Acacia Eocene created May 28, 2025 Views: 137 Replies: 3
Viewing posts 1 to 3

The game looks awesome, but I was showing my copy of the PDF to a friend who's red-green colour blind and they were unable to distinguish the green squares from the yellow squares on the weapon Pattern diagrams. They suggested having the green squares also including a symbol or something to make it clear they're different to the yellow ones. Is there any possibility of improving accessibility in some way?

Developer

Yeah that's doable. I'll try and get something out soon. Thanks for the heads up!

(+1)

Any kind of secondary identifer to colour is great, perhaps an arrow to show facing or character model or patterns.  For my colourblindness, I tend to explain to people that it's about brightness, bright colours like bright green read as yellow, darker yellows read as green, etc

<3 (I'm the colourblind friend, thanks for considering!)

Developer

That's what we went with! There should be a symbol representing the player in the edition I just posted. Hope that helps! Please let me know if there's anything else I can do.