The game looks awesome, but I was showing my copy of the PDF to a friend who's red-green colour blind and they were unable to distinguish the green squares from the yellow squares on the weapon Pattern diagrams. They suggested having the green squares also including a symbol or something to make it clear they're different to the yellow ones. Is there any possibility of improving accessibility in some way?
Acacia Eocene
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A member registered Dec 01, 2016
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I actually had one rules question: the XP rules specify that named foes provide kill experience. Does this mean that a randomly encountered group of wandering monsters aren't worth experience, because they're "nameless"?
Edit: Never mind, I'd missed the section which explains how named monsters work on page 49.