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Femdom Wife Game - Zoe

Femdom Wife Game delivers short stories about your vanilla partner turning dominant. · By Femdom Wife Game

Love the modding work

A topic by Tidus123746 created 66 days ago Views: 1,805 Replies: 9
Viewing posts 1 to 9

I love that your adding modding support. 

I've got a couple suggestions, these may be premature because I know I am viewing early versions.

The translations, it's confusing why there isn't a English translation file. I think maybe in the code you are falling back to the translations when the language isn't English. I have no idea what your code looks like, but I think if you always used localization then you would have an English file aswell. 

I think part of this may be shown in your scripts, for clothing it looks like you have: 

[SerializeField, Tooltip("The default name used for this cloth, when no translation is required or available.")] 

 private string clothName = null;

[SerializeField, Tooltip("The available translations for this cloth's name.")]

private Translation[] nameTranslations = default;

I think this could be simplified so that you have clothLocalizationKey; as opposed to clothName,

Then when you need the actual value, you grab your localization dictionary for the selected language and do a dictionary lookup on that loc key. Then you can remove the separate list of translations in the file. 


I would guess a lot of the English players may want to modifications the translations to change the meaning or tone of some of the events. 


As for the clothing mods, the cube example is nice, but a shirt, or pants example would make it much nicer, That way modders can make adjustments to what is there while they are learning instead of having to start from scratch. Although you may not need to do this work, this may be done for you by the community.

To expand on clothing, modifying the textures for Zoe herself or the other characters would be great. That way users could add tattoos, although I would maybe like to see separate support for tattoos / makeup, but this would be the easiest.

Being able to modify the house and models in the house would also be nice. 


As for modifying the events, I know you mentioned you are working on this, but hopefully modifying how events are triggered is in there aswell. I'm also hoping that for the events, we can modify most of the underlying stats for the character.  Hopefully we can have custom events that can replace the initial chastity event, or the start to cuckolding.  

To go further, I'm not sure if your values for whether chastity or cuckolding has started are hard coded booleans, but if they are, maybe you could provide a way for us to set boolean values (or int values), based on a string key. That way if we wanted to mod a list of dependent events we could use these values to determine event triggers and dialog within the events. 

I would also suggest adding ability to change clothing through the events, this would allow things like having Zoe return with a new dress or something that the player hasn't bought and specifically given her.

I would also suggest that with your release to modding events, you provide access to use your existing animations, that way modders can make new events without having animation skills.  Having the full list of existing events would be ideal, but at the very least if we have the ability to disable existing events, that would work.


I'm sure your already thinking of a lot of these points, but just in case you weren't figured I would try to get some of them in your head. Also sorry if I'm overstepping some bounds in suggesting how some systems could work.


The tldr of this is please give us as much tools as you possibly can and you will probably be surprised at what the community can create with it.


Keep up the great work, I think if you give enough tools the community can really multiply the amount of content you have in the game.  This could also change how your time is spent on the game to be expanding the modding tools and letting the community create the content. 

Developer (3 edits)

Hi!

The modding translation is a simplified one, that's why I embedded it into the cloth instead of doing a key + external value in a file, so that for a modder, everything is at the same place.

I agree about the english version for the dialogue localization, I'll add it in the next version.

"As for the clothing mods, the cube example is nice, but a shirt, or pants example would make it much nicer"

That is true, but I'm also dealing with copyrights, I can't share a cloth as an external file like that, that's why I used a cube at first. I need to find a cloth that is copyright free, yet good enough and I'll take time to skin it as an example (if I have enough time to do it).

(for tattoo, I think the easiest trick, hacky but easiest, is to have a hair piece that duplicate a piece of Zoe's skin and texture that extra geometry with a tattoo).
Anyway, for texture replacement, I thought about it, but I have the same copyright issue.

Players can grab the texture from Unity's data using tools, but I can't provide it to them freely. So if I can't give the texture, adding the texture replacement feature will be a bit tricky to explain.
I'll think about it on the long term.

House, it's planned to be able to add more stuff. Modifying is tricky because it's baked lights, and the shadows wouldn't match.

Modifying existing events, I understand why, but it's going to be hard work. An easier trick would be to allow to replace them altogether, if you package a new event with the same name or ID. I'll see about that.

"I would also suggest that with your release to modding events, you provide access to use your existing animations"

Guess what I'm already working on!

Camera catalog:

Image

Animation catalog:

Image

And more:

- Events
- Tags
- Idles
- Interactibles
- Outfits

Thanks a lot for the feedback, seeing players involving themselves with the modding really motivates me to make it as powerful as possible :)

edit: which makes me think that the texture is already embedded in the Blender file, I'll need to check how that works out in term of copyright.

Thanks for the response. That all sounds great. 

Makes sense with the events. I think as long you provide a way to turn off and override events that won't cause any issues. I would suggest for future events to try to use your own modding system as much as possible.  I'm thinking of how skyrim is written in the creation kit and that the same tools the modders have. 


 I'll try to contribute a clothing mod this week and you could use that in your example mods because that will have some basic skinning and not have copyrights. 

I tried uploading a mod to ModNexus, as you suggested it requires trying to send a request to create the game. I think it is waiting on that to be approved.

If you're curious, uploaded an image


 

Developer (1 edit)

Oh that looks  great!

On the Discord, I added a folder to share the mods.

I don't want to share it here because there are too many bots on itch.io and it's an open folder, I don't want to expose it too much.

If Nexus accepts the game, then it will become obsolete, but for now it acts as a temporary way to share things.

Nexus rejected the mod: 

Unfortunately, we do not allow games and by extension mods for games that are purely adult/sexual in nature


I uploaded it to this site instead, not sure if you want to do some research and figure out the site you want to use. This one may be decent if you can get the game as it's own category, right now it's just under Other Games 

https://nsfwmods.com/files/file/725-queen-of-spades-matching-panties-set/

Developer

Ah, too bad. I never saw a NSFW game on Nexus, so I had suspicions on that. That's settled then.

LoverLabs can be a good option too, you can get a custom sub-forum. I'll share your alternative with the community too, it seems like a good fit.

I don't access to your discord, I guess you could give me access, but these should probably live outside of that long term anyway. Loverlabs looks good, the nsfwmods site seems to have a lot of banner type ads that are annoying.

I may have some time today I can to upload it there aswell and we can see how that works

I've added it to LoversLab.  This seems to be a nicer platform because the ads are less intrusive.

I'm not sure how we get a custom forum section, maybe there has to be a couple mods before they create a new section for it, but in the meantime I put it under Misc Adult Mods with a tag of FemdomWifeGame.

I think if that convention is followed, you can filter by tag and find the mods fairly easily

https://www.loverslab.com/files/file/41934-femdom-wife-game-mod-matching-qos-pan...

Developer

Hey,

Yeah I had seen it, I linked it on the Discord as an example.