Hi!
The modding translation is a simplified one, that's why I embedded it into the cloth instead of doing a key + external value in a file, so that for a modder, everything is at the same place.
I agree about the english version for the dialogue localization, I'll add it in the next version.
"As for the clothing mods, the cube example is nice, but a shirt, or pants example would make it much nicer"
That is true, but I'm also dealing with copyrights, I can't share a cloth as an external file like that, that's why I used a cube at first. I need to find a cloth that is copyright free, yet good enough and I'll take time to skin it as an example (if I have enough time to do it).
(for tattoo, I think the easiest trick, hacky but easiest, is to have a hair piece that duplicate a piece of Zoe's skin and texture that extra geometry with a tattoo).
Anyway, for texture replacement, I thought about it, but I have the same copyright issue.
Players can grab the texture from Unity's data using tools, but I can't provide it to them freely. So if I can't give the texture, adding the texture replacement feature will be a bit tricky to explain.
I'll think about it on the long term.
House, it's planned to be able to add more stuff. Modifying is tricky because it's baked lights, and the shadows wouldn't match.
Modifying existing events, I understand why, but it's going to be hard work. An easier trick would be to allow to replace them altogether, if you package a new event with the same name or ID. I'll see about that.
"I would also suggest that with your release to modding events, you provide access to use your existing animations"
Guess what I'm already working on!
Camera catalog:
Animation catalog:
And more:
- Events
- Tags
- Idles
- Interactibles
- Outfits
Thanks a lot for the feedback, seeing players involving themselves with the modding really motivates me to make it as powerful as possible :)
edit: which makes me think that the texture is already embedded in the Blender file, I'll need to check how that works out in term of copyright.