Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Initial Thoughts!

A topic by AstrellaLunari created 40 days ago Views: 103 Replies: 5
Viewing posts 1 to 3
(+1)

Wah, so glad this is happening!!  I'm a big fan of yours. >o<  Just replayed Gilded Crowns again, haha.  Was worried that I'd be too sad playing this when it wasn't done yet, but it was super fun.~

Initial thoughts- I was most intrigued by Yren, and I did a "no save-scumming" play and ended up mostly doing things he liked (I later confirmed), though when I went to the garden to see him, I ended up hanging out with Asher.  Which was great, just a little sad when it seemed like I had missed the opportunity to get onto Yren's route in chapter five?  We seemed close otherwise, though maybe it was other things.  I wasn't aware of the little heart meter until I looked it up, and that did give me a few other interactions.  

In my "no save-scumming/au natural" playthrough, I only had the option of touching Yren's cheek on the planet, not kissing him, so does that mean I was off-ramped?  It seemed from the flowchart.  Which I guess that's what it was for, but the progression seemed a bit harsh.  

Anyways, super fun, thanks so much for sharing!  Hope you're having as good a time making this as we are reading it.  I wish you much popularity and success!!!

Developer

In Chapter 3 (I think that's where the Asher-in-the-garden scene is), Yren is just in a different spot. That moment isn't really based on your affinity with anyone. You just encounter different people depending where you go. 

The garden is Yren's spot usually but it's also a comfort spot for Asher, which was why he was there and Yren was somewhere else.

Chapter 5 is a complex chapter and there are multiple ways to both get onto someone's route and be off-ramped from the romance paths. There are several checks and choices through the route that determine how things end up.

If you have the opportunity to touch Yren's cheek, and you do so (IE you end up initiating a 'soft' moment, even if it's brief), you should get the opportunity to speak to someone that evening in the lounge. And speaking to Yren should keep you on his path. You're just not at the highest possible level with him. 

If you are off-ramped before you hit the kiss/cheek touch moment, you actually don't get any options there. It just skips past that moment entirely and in the evening, you won't be able to talk to anyone. It's difficult for me to say for sure what the situation was by the end without seeing screen caps.

If you had the option to talk to someone in the evening in the lounge and you chose to talk to Yren (after being on the planet with him) then you should technically be on his story path and the game should still be tracking your affinity with him though.

Oh great, thanks!  So yes, I did talk to him after the planet visit, so I guess I'm just not at the highest point with him.  Since the flowchart called it "route division" on the left side, and I ended up on the right side (still in Yren's scene though,) I figured I missed the boat, but based on what you said, probably not!  When I went back through to try with all the "right" choices, I did end up getting some more interactions with him, but maybe still not as many as I'd expect before kissing someone, so maybe I'm fine with my original save, haha. xD  

Thanks, having a blast!

Developer (1 edit)

Ah yeah - the tricky thing with the flowchart is that sometimes with the more complicated splits, I need little placeholder modules to make the connecting lines behave properly. The "route division" module is one of these. There's a lot of complicated branching happening in that section that the flowchart can't represent with 100% accuracy due to limitations.

Also the first kiss is really just an acknowledgement of attraction. I don't view it as a big deal. Some people kiss on a first date even when they barely know each other or have only talked online, for instance. For me, the first kiss isn't necessarily a big confession. The characters have known each other a few weeks, have had a few nice chats, and feel an attraction to each other. I'm assuming that there are also off-screen interactions because we aren't seeing every single day and it's been around 3 weeks (not including the time they miss due to the dimensional loop, which puts it around a month).

The reason the kiss is described as very quick and not that heated or intense is because it's kind of a "kiss-after-the-first-date" thing. A signifier that yes, they want to pursue something deeper but aren't exactly deeply in love just yet. 

I know in a lot of romance games, the first kiss is given a lot of significance for the relationship. But in this one, the kiss was just Wil's way of saying "Hey, I think you're kinda cute" - not a way of saying "I think I'm in love." That is yet to come.

Yeah, haha, we probably get in a lot of bad habits with romance novels- thinking we have to get everything "perfect" or we'll miss out. xD  You know, even after having gotten all the "passionate" routes in Gilded Shadows, and I was just rereading for fun this time, I still felt stressed like I had to choose the "right" things this time around, too.  Maybe it's part of it being a game?  Or the way we see it?  Not sure.

Interesting!  I hadn't thought of it that way (probably because I was stuck worried about not getting the "best" ending,) but I'm also the weirdo who married her first boyfriend, so this kind of more causal romantic exploration is a bit of a mystery to me. xD  I definitely did get the vibe after the kiss that it wasn't huge or anything, but it did give me that romance novel sense of being "locked in," maybe just due to my own biases of how these things normally work in games.  Like you have to get all the points or something- rather than just be a person.

Very cool, thanks for your insights!  Hope you're having a great weekend.~

Developer

Honestly, because I really love game design topics and have a lot of curiosity about how choices are both used by developers and perceived by players, I've spent a lot (far too much) time exploring the idea of "right choices" in VNs. It's not a subject anyone in their right mind should get me talking about. People on the Discord server know....( •̀ ω •́ )✧


(Though I guess this is me *any time* I start trying to explain why I make certain decisions. Rofl)

But honestly I get where you're coming from. Kisses and other relationship milestones are often very, very elevated in romance stories. Sometimes I make a deliberate choice to treat them casually specifically to break away from the moulds that treat them like the holy grail. But I think in both GS and WSC the main issue is that the bigger milestone in the relationship is the love scene so it feels strange to treat the first kiss with the same gravitas. There still has to be room to build up to that bigger romantic moment, which means the first kiss gets treated a little more casually.

The structure of WSC in particular needed a "lock-in" moment. It needed to happen somewhat early but not too early which meant it needed to be somewhat significant but also not too significant but also not too casual. So, more significant than holding hands but less significant than a love confession. So I landed on this somewhat casual kiss and spark of interest.

I'm stopping myself here and deleting the three paragraphs of rambling about point systems because I can tell I'm going into text-wall mode. 🤣