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[LFP][Rev-Share] Unreal Engine Programmer Wanted – Procedural Horror Co-Op Shooter

A topic by GabaGooGamesDev created May 10, 2025 Views: 103
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Hey everyone,

We’re GabaGoo Games, an indie studio with two shipped titles and a tight-knit team. We’re currently working on a 4-player co-op third-person horror shooter built in Unreal Engine 5.5 — heavily inspired by Dead Space, The Outlast Trials, and Resident Evil, but pushing into our own dark territory with procedural horror, dynamic gore, and stress-based survival mechanics.

🎮 About the Project

This is a gritty, system-driven co-op horror experience with an oppressive atmosphere and evolving biome-based threats. Key pillars include:

  • 🔪 Physics-based dismemberment systems with mesh slicing and Chaos physics

  • 🧠 Procedural animation blending for realistic movement and hit reactions

  • 🕹️ Dynamic First-person combat/stealth with stamina, overheating weapons, and AI-driven tension systems

  • 🧬 Flesh-based enemies and evolving AI behaviors that adapt to player stress, positioning, and resource management

  • 🚇 Mission-based gameplay loop with extraction mechanics and base upgrades

🧠 Who We’re Looking For

We’re seeking a Blueprint/C++ Gameplay Programmer to help implement and optimize core systems like:

  • Modular enemy dismemberment using Chaos & mesh slicing logic

  • Procedural animation systems (hit reactions, locomotion blending, ragdoll takeover)

  • Enemy AI behavior trees with adaptive horror elements

  • Stress and heartbeat systems that influence both gameplay and enemy responses

  • Inventory/crafting systems for mission-based survival

  • Replication (future-proofing for full multiplayer compatibility)

This role is perfect for someone who:

  • Loves solving strange, creative problems

  • Has experience with both Blueprint and C++ (replication needed)

  • Can test thoroughly and iterate fast

  • Wants to help define the feel of a horror shooter that actually plays differently

🔧 Tech Stack

  • Unreal Engine 5.5

  • Motion Matching / IK / Control Rig

  • Chaos Physics

  • Blueprint & C++ hybrid workflows

  • Modular asset pipeline with procedural hooks

💰 Compensation

This is a rev-share position with documented terms:

  • You’ll receive a fair percentage if the game surpasses $100,000 CAD in revenue

  • All shares are recorded and agreed to in writing

  • This is a passion-led project with a long-term vision and realistic scope

🌐 How to Apply

Send us:

  • A quick summary of your background

  • Portfolio or demo reel (if you have one)

  • Availability + what excites you about the project

📧 Contact: gabagoogames@gmail.com
💬 Or DM us right here on itch.io