I would like to know, how to have normal performance in Unity when there are a lot of objects on the screen. Why it makes Unity eat so much resources?
I have a tile based 2d puzzle game. The more bricks/blocks there are on the level the much slower game gets. So I wonder where/what to search to find out how to solve this problem? I saw some HTML5 examples with thousands of objects moving on screen without problem.
I am not a coder. I ask this for the coder I work together on our game.