Hello, friends!
A little belated, but a couple of weeks ago, I released Honeycomb CRUNCH, a small arcade survival game where players control a bee that must collect pollen from flowers while avoiding oncoming hexagons.
Honeycomb CRUNCH was made in the Godot engine, and I've also made source code available for the game as a resource for anybody who'd like to see how it works on the inside.
After shipping a final build, I wrote some musings on the Amiga game that I drew inspiration from when making Honeycomb CRUNCH, and also touched on some bugfixes I was able to contribute upstream.
Enjoy :)