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Honeycomb CRUNCH - a small arcade top scroller survival game with sources available

A topic by Cheeseness created Jun 14, 2019 Views: 241
Viewing posts 1 to 1

Hello, friends!

A little belated, but a couple of weeks ago, I released Honeycomb CRUNCH, a small arcade survival game where players control a bee that must collect pollen from flowers while avoiding oncoming hexagons.

Honeycomb CRUNCH was made in the Godot engine, and I've also made source code available for the game as a resource for anybody who'd like to see how it works on the inside.

After shipping a final build, I wrote some musings on the Amiga game that I drew inspiration from when making Honeycomb CRUNCH, and also touched on some bugfixes I was able to contribute upstream.

Enjoy :)