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Get help. There is no direct plot. I wanna explode myself.

A topic by Круто created 70 days ago Views: 534 Replies: 4
Viewing posts 1 to 3

I apologize, of course, but I am a little very unhappy with the storytelling. Since the player is free to go wherever he wants - I did not have a single hint in my mind on how to fight some enemies. I am the player who on the second day blew up the Skull Demon with charisma at 8 and agility at 6-7 (I don't remember) on normal difficulty, and then went to the dungeon to blow up ghosts. Why was I able to get into the dungeon without a skill that is designed to fight them ... After that, I was upset that you can't carry more than 10 bombs at a time and that some parts that I should have gone through later - I went through right away with the power of bombs and agility, and the things that I should have gone through right away - I find after that when they are no longer needed.
I think there should be some kind of restriction before entering the dungeon - "You feel that it is not yet time to go down here" or something like that. QwQ

It would also be nice if the inventory had some hints on how to progress in the story. For example - "You feel like you should walk around the area near *location* during *day*/*night*", "You want to talk to *character*, you have something to discuss", "You promised that you would bring *material*/*food* for *character*".

The skull demon is immune to lust (so charisma), but he is intended to be fought early, so he is easy. I can agree that Witer's ghost quest should be  mandatory before the dungeon, even if it can be done sooner now and bombs technically make it possible. Speaking of, consumables are limited to balance, otherwise one could spam 99 bombs and potions (and other throwable stuff later on).

Still, a quest log has been on the to-do list for ages, but low priority and it's hard to code in, my guide, this place or the discord server are all valid alternatives tho~.

No things are done for naught tho, they all give rewards and will likely be requisites for other quests later on, should you want to get more AP (and spend less on bombs) by replaying the game quick, holding CTRL to skip dialogues helps a lot (easy mode is even faster but gives less exp and drops).

I forgot to add flashes. The game description said something about psychological torture or something that would cause negative emotions. Inability to remove flashes. 

That's the castle dungeon part and some gorey game overs, there are a few white flashes here and there that should not cause epilepsy, they aren't numerous and fast.

(1 edit)

I joked about mental pressure, meaning that it arises from flashes. I can most often play the game at night before going to bed... I play with low screen brightness in the dark. These flashes also appear often during bed scenes. 🔥👄🔥