I apologize, of course, but I am a little very unhappy with the storytelling. Since the player is free to go wherever he wants - I did not have a single hint in my mind on how to fight some enemies. I am the player who on the second day blew up the Skull Demon with charisma at 8 and agility at 6-7 (I don't remember) on normal difficulty, and then went to the dungeon to blow up ghosts. Why was I able to get into the dungeon without a skill that is designed to fight them ... After that, I was upset that you can't carry more than 10 bombs at a time and that some parts that I should have gone through later - I went through right away with the power of bombs and agility, and the things that I should have gone through right away - I find after that when they are no longer needed.
I think there should be some kind of restriction before entering the dungeon - "You feel that it is not yet time to go down here" or something like that. QwQ
It would also be nice if the inventory had some hints on how to progress in the story. For example - "You feel like you should walk around the area near *location* during *day*/*night*", "You want to talk to *character*, you have something to discuss", "You promised that you would bring *material*/*food* for *character*".