after the war ends? they are only in the cave dungeon as ghosts
rainbowyoshi
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at the new campsite (unlocked once you return from the mountains on some of the routes, idk if you have it), chet has a series of quests, those two are for his "marketing" one: one scene is for doing all 3 requirements he sets for you, the other is for doing 2 but losing the battle itself (so save before the quest to see both)
Tbh, considering his backstory, it really shows how much he was latching on his love for you, and hasn't banished you due to that or for being a hero despite everything, but i'd bet his heart aches every time he sees you after the events.
Aside from that, it's by design one cannot save everyone or get everything in one route and has to try them all for the full experience, lore and different rewards.
you either check around the campsite to learn of the secret exit and avoid him like aryan said, fight the guards at the other exit (that is before entering the waterway, at the top left of the map, and waves of guards can be removed based on some actions you took around the dungeon), or beat him... the fight ends when his HP drop to 2200.
i am pasting the strategy i wrote in my game guide:
"behir fight: before the battle itself, there are 2 stat checks:
- AGI check: succeed with AGI ≥ 10, otherwise take 40% max HP of damage.
- INT check: succeed with INT ≥ 7, our wolf will either remember the tales about the behirs properly or be teased by him and be told, but with less info about their origins and behirs resisting fire, lightning and poison (the three available enchantments up to this point, and also of the fire bombs and fuse grenades).
Note: there’s actually no way to reason with him or run away.
Considering it’s the last battle for this escape route, i hope you rested with a bonfire kit at stop 2 or bathed at stop 8 for the x1,5 HP and MP bonuses, and kept 5 (6 if upgraded with fabric given to Witer) HP and MP potions (either from your bag at stops 37-38, which i HIGHLY recommend getting before coming here, as you won’t automatically get the items back after leaving, and/or the infirmary at stops 28-29), also a full flask, see stops 23-25 if you need info on how to refill it, while fire bombs and fuse grenades won’t do much due to his fire resistance, and throwing axes or knives (from the tribes’shops) are pretty weak (the soul solvent shouldn’t be needed, should you still have it). This majestic beast has 3000 HP!... But the battle ends after 800 HP of damage (so at 2200 HP), which is fairly doable, actually, i accidentally won (albeit with a handful of lucky dodges and crits) with no stat points invested! The fight is pretty straightforward, despite his attacks, he won’t stun or paralyze, but just do mid or sometimes decently high damage, nothing else, and a defense on par with the mother spider, the problem arising if you enchanted your sword, as he resists those elements, and the offensive items being pretty much useless (even if the lobber goggles might make throwing axes or knives decent if your sword attacks do little damage, like 20-30), he also can’t dodge, and is (unfortunately~) immune to lust, but doesn’t tease. Since it’s going to be a long fight in which the potions are going to be the best items, the rusted spoon can be a good choice (especially if you can’t bind up much or heals less than around 100 HP), the championship belt is especially good here too. When it comes to the actual moves, normal attacks/throwing axes or knives should be most of your attacks, with bind up used whenever you know no healing is wasted, or a HP potion if it’s on cooldown or you are low on MP, also try to use a MP potion if your HP are high enough and can fully make use of it, the flask is also good whenever you see both HP and MP could use some healing, not necessarily when you are low on them, use leaping slash only if you have MP to spare and preferably later in the battle, for the last 200 HP or so, in order to not be overconfident and run out of MP. It is a battle of attrition, but having potions should honestly make it a favourable matchup even at low stats (i’m also taking into account the failed AGI check to start at lower HP)."
they just asked it a few threads below, so i'm pasting my reply, which refers to my guide:
- immediately grab the bread and the metal rod by inspecting the window in the other room.
- get the gnawed bread by complaining to the guard.
- use the gnawed bread on the bricks slightly sticking out in both rooms (in the middle in the right one, and on the right in the other room) to get flint and metal box.
- use the metal rod on the jar to make the goo rod, and use it on the manhole in the other room to get a jar shard.
- use the shard to kill the poor innocent pillow and scavenge its mauled body for some straw.
- combine the straw and flint to make some ignited straw.
- use the ignited straw on the spider under the bed to obtain a shiny coin.
- combine the coin and metal box to open it and get the rusty lockpick inside it.
- use the lockpick on the door to escape
Well, yes, it is all in my guide with details, but you need to buy the emblem in the auction when you are down there to save Flo, then, after you receive Thane's bloody cloth, just before going with the chief's final plan, visit the dragon in the bull temple's painting until he lets you enter his own painting, the rest should be clear.
it was asked before, but from my guide:
- immediately grab the bread and the metal rod by inspecting the window in the other room.
- get the gnawed bread by complaining to the guard.
- use the gnawed bread on the bricks slightly sticking out in both rooms (in the middle in the right one, and on the right in the other room) to get flint and metal box.
- use the metal rod on the jar to make the goo rod, and use it on the manhole in the other room to get a jar shard.
- use the shard to kill the poor innocent pillow and scavenge its mauled body for some straw.
- combine the straw and flint to make some ignited straw.
- use the ignited straw on the spider under the bed to obtain a shiny coin.
- combine the coin and metal box to open it and get the rusty lockpick inside it.
- use the lockpick on the door to escape.
From my guide:
"If you remember, in “the seed gathering run”, a horse marked your sweet fluffy wolf ass with a hoof… the next time you see Horace outside of the tavern (so only during the day), he’ll be convinced that horse is the being he was looking for, and pretty much drag you to it, but he can’t get through the barrier before the mountains (you resisting or giving in doesn’t really matter).
Go ask Jørgen (in his bar) about the horse, he is willing to give her to you, but only after the elections, which means you need to wait 3 days, then show up outside of Einar’s house or in front of the elevator in daytime to go on."
(The seed gathering run is that quest where Frode asks you to find some stuff).
If you have finished Witer's nightmares, it means you went outside to fight the ghost haunting him, had no way to hit it, went inside to have Meko teach you holy fist and out again to defeat it (you then tell Witer it is gone to finish the quest). The only thing i can think of is that you used the fire bombs to defeat that one immediately? Gonna test in a bit.
The castle is technically possible, just get out to refill on bombs, and that line implies you gotta finish the quest, yes.
Edit: i just tested it, seems like Caro changed it to Meko immediately giving you the holy fist after meeting Witer in the basement, so check if you did all that.