then you haven't gone back to the prison and checked properly... (if the fight down there does not start, visit asmund's room in the east wing of the main floor). that will get you the knight badge and also drop a key for a door in the west wing, which has one for the last locked door in the east wing, then the rest should all be explorable in the west wing for the prince badge.
rainbowyoshi
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The dungeon is balanced around getting all the help Einar can give, including the noxious brew from the northwest room on the second floor if you have at least 7 AGI, that skips the annoying kobolds, so you can keep resources and the HP and MP bonuses from the bonfire kit (again, thanks to Einar for having infinite kits) to have an edge for the postulant and the sinner phases.
I am assuming you are playing 0.37, so no new skills, but that's fine, my guide was written before those, and i developed a strategy around stalling with defend+nightstar sachet and exploiting their holy weakness, here:
postulant boss fight: the “true” boss’ first phase has 800 HP and both good defense and attack power on all 3 moves, especially his defense-piercing one, with a bit of a weakness for the holy element (so holy fist) that players with low ATK can exploit to some extent; he is another reason i recommended the nightstar sachet, as it still somewhat possible to stall and heal, get a holy fist in every now and then, and heal to full HP and MP before dealing the final hit, keeping as many potions and soup as possible for the second phase, otherwise, it’s a straightforward battle where you attack and heal alternatively, or either defend to chance some stalling/normal attack if a skill is on cooldown and your HP and MP are high
sinner boss fight: he effectively is the postulant, but with higher stats overall and 1000 HP, which means THIS is where you gotta go all in with your main way to deal damage and use your bind up and all the potions and soup you managed to save up! While it is true that 2 out of his 3 moves are still guardable, his piercing one is so strong that stalling with the sachet is a bit too risky, so just deal and heal damage fast! (although one can always chance a guard when he needs to stall urgently)
If you don't have the sachet (you buy it from Chet and upgrade it by praying at the statue), i guess you'll have to rely on your items more and luck when defending to stall for holy fist or bind up, wolf stance might allow for a few more lucky dodges if you are not attacking physically.
In 0.38, one skill inflicts armor break and can be good for strong physical builds (albeit risky), while another lets you stall to recharge MP, but it leaves you open for a turn and has a 6 turns cooldown, works better with high MP builds.
If all else fails, save scumming is always an option: save in a quick save slot, play your turn, if you don't dodge, quick load and try again
The postulant and sinner had higher DEF and MDEF in early builds, while the kobold could spam his net every turn, Caro really goes hardcore sometimes lol.
well... most chars that have top scenes can potentially have bottom scenes in the future and viceversa, hakan is clearly a dom, but even he has a sweet side and could very well let MC lead at some point.
thane has a repeatable scene after the war (in the "good ending" route) , it is a dialogue option, and then he also has a scene for the bathhouse, i wouldn't say you full on dom him, but it... should be good enough?
oh, i'd say axel wants to stay on top more, even if he kinda has his bottom moments as well, in a way, along with a couple of NPCs in quests later on... this game has a bit for everyone, so i'd say to just try to unlock them all, worst case you can skip the dialogue fast. (also good to see a tyrandaddy enjoyer~)
you can load a save before this to prep better, do certain tasks around to remove waves of guards from the exit or simply escape through the waterway south by turning the valves in the room next to it (you can use your lockpick if you can't find the key), there is an optional boss down there, but you can easily skip him. if you need details on every stop and route in the dungeon, my guide explains it well, but you can also ask here if needed.
because renpy keeps copies of your saves in your hidden appdata folder. go into any folder, click on "view" and check the option to show hidden folders; now, your saves are gonna be in your "user" folder (whatever you called your pc): user -> AppData -> Roaming -> RenPy -> Tvern_of_Spear-1, delete everything, sync folder included (or just move them somewhere else, just your persistent save for the gallery, whatever, your call)
well, try downloading the game on your desktop and see if it automatically finds and shows your saves when you try to load (so no itch launcher), if it does, your saves should be safe... and you can probably just play like that, versions don't have to be kept for saves to transfer over, so it's not like you'll have dozens of gigabytes eaten by ToS.
after that, if you reaaally want to use the itch launcher, you can overwrite your saves and delete the build over there to see if a reinstall fixes it, but that's for later, try what i said above.
renpy should have another folder named like the game inside, the saves have the page number and position that indicate where they are on the load save screen, something like "24-6-LT1.save", at least on windows...
still, chances are renpy is smart enough to have saves somewhere even if you delete your current build and download another one
also, if you are on the itch launcher, doesn't the game prompt you to run it or open the saves folder whenever you wanna play?
i don't use mac or itch to update this game, you can always use the links on the itch page or the update channel in the discord if you are a patron. for the saves, windows usually saves in game -> saves, but both windows and mac also keep copies in a hidden folder... should be a "library" folder for you, but you need to tell your mac to show hidden folders first, then they are in library -> renpy -> tavern of spear (or a similar name)
the cloud function in preferences is made for that, save files are fine, but renpy limitations deem the persistent.sav too big and will omit it in the transfer (it contains the gallery data)... send it to a dropbox, SD card, or on your Discord, so you can paste it on your pc to overwrite the new persistent.sav that generates once you launch the gayme (or, well, you can re-unlock the gallery yourself fast if you have saves in various parts of the gayme, or use the cheat code if you are a $5 patron, but that unlocks everything)
I do mean the Discord, just ask there for quicker help lol, it's pretty much only me checking replies on here. And yes, Einar is 100% getting more because the snow mountain arc is not even finished yet. As i said, images on my guide look fine on pc, so use your pc or ask me on Discord... worst case, i have the original files i can send as well.
Uhm, the link to the guide is literally in the game's page here on itch, in "preferences" in the game or, well, on the discord server lol. I think you are on mobile btw, the images just show up blurry on there for some reason... and yis, the holy fist trick is mentioned in there. Glad it was useful btw, feel free to join us on there since you seem to love the gayme~ (or in case you need help again).
i just restarted the game and got there... tried both with the goo armor and without, won, gave the flower to snow, went to hakan to celebrate, slept 3 days, talked to him, waited another day for the hangover, talked to him again and he offered to have fun, see if it all checks out... otherwise send the save file and i will check tomorrow
at the new campsite (unlocked once you return from the mountains on some of the routes, idk if you have it), chet has a series of quests, those two are for his "marketing" one: one scene is for doing all 3 requirements he sets for you, the other is for doing 2 but losing the battle itself (so save before the quest to see both)