Just tell the supervisor you meet at the beginning you are the new whore. If you skipped him with a stat check, your character will automatically choose to be an employee, so just talk or follow the mole to the supervisor instead.
rainbowyoshi
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Just did some testing, it seems not helping Thane in part 3 prevents him from offering to move there, not that it matters, he is coming over in the neutral route regardless, but i am gonna add the detail to the guide.
Edit: it was actually already specified in the guide, but i made it more clear in various parts.
It is 2 out of 3 times, and he should ask at the end of part 3 (after bombing, in your case). Saving the spy counts, so, it you scared both sides with a fear potion in part 2, it should be enough.
Peace is possible with every choice btw, and , if you do, Thane joins the tavern regardless of if he asked here or not, it just changes where he is during the war.
... They do not incubate them or anything, there is no lizard actually alive inside, just whatever you'd find by breaking an egg in your kitchen, it's pretty much getting eggs irl. but with the bonus of tons of sex, and it also helps their economy, tons of needs satisfied easily with not even needing to keep, feed and slay animals. You also have to consider it's a different species and tribes tend to have their own culture irl too (some involving things we'd condemn in our modern society), so i find it fair and realistic we see it as a bit quirky (i'd definitely be down for it if i were a lizard myself, very convenient with no drawbacks for anyone).
Yes, the slimeXbull is just a book you buy from him at the tavern, the katos quest is given at the campsite only (if you unlocked it), after doing the mold quest and also the "marketing" one; read the katos dictionary, go find one in the bottom right corner of the map and flirt to infatuate him, then lose.
Hmmm, i think the code has a typo for Japanese: the dialogue uses your name for that phrase, and it seems Caro typed [name ] instead of [name], or something like that.
Change language, set English and Chinese, get past that sentence and switch back to Japanese, i have just tested it, it works.
To find the cave (the dungeon to proceed), click on the spot above the bull forest (the waterfall) and click "explore", you will see a yellow arrow appear on the map after that.
Uh... Selye in what part, at the very end of the war? Make sure the war is over (it depends on your route, but visit the tavern and the chiefs to be sure), and also that the bathhouse is open, which requires you to have done the cave dungeon, up until the auction to save Flo. After all that, wait 2 days, a scene starts in the map (during the day) and Selye's spot appears on the map.
If it is on your phone, i am not able to help much, i don't play on there and there are many models that may have compatibility issues.
Renpy does autosaves every few dialogue boxes though, check your autosaves page when it crashes to load with almost no progress lost. I also suggest deleting old versions of the game, if you kept any, and consider transferring your saves to another device to make a backup via the cloud feature accessed via the settings, if you can. I think some also use Joiplay to play some renpy games, that could be an alternative, but i never tried it myself.
Otherwise, consider joining our Discord to get help from other people who might know more, it is on the game's page here and in preferences in the actual game.
Nauxus has to juggle his feelings for you and his duties as chief, it's another aspect present a bit of everywhere during the war, the fact he is always more eager and genuinely interested in spending time with you rather than dealing with the war. And again, he tries to keep you safe during the rogues'trial, he even gropes and admits he wants to "bed" and is interested in you romantically before going.
Thane's fate is not tied to either one, he either walks recklessly into the lizard tribe to be shot down or presumably gets left scarred emotionally by the chameleon and your choices (or worse), the game still lets you choose about pursuing Axel or Nauxus romantically even if you go down the appropriate routes, in case their methods were too unforgivable for the player.
And yes, the spy commits suicide, presumably to not be caught, probably part of his training, it is not stated explicitly.
What happens in the prisons is left to imagination, i personally just assumed the bulls were complaining madly due to their temper, the only thing we see is Axel deciding to kill three lizards just because (so Thane likely can't do anything about the prisoners).
Both sides were deceived by the chameleon mimicking the species and letting himself be seen to have each tribe blame the other for the kidnappings, it slowly escalated until it put the tavern at risk as well, and both chiefs had to come up with a final plan involving you... no side was willing to listen to nor send an ambassador, he'd have been shot down on sight or caught.
Another emblem was seen previously, buying everything is also fairly simple (2 jobs, love hotel, sleep, rinse and repeat for 7 days), and you can keep many saves just in case.
Regardless, no side is pure during the war, and each choice they make can be interpreted and valued in different ways by different people, i feel opinions change a bit after it ends, when you have the full picture and know why they behaved a certain way or if they manipulated at all.
... I am reading many errors in both posts, even without considering you got every name wrong (Axel aside).
The lizards did not attack first at all, the first thing we see for the war arc itself is a spy keeping an eye on the bull vllage, axel, knowing this, demands we kill him and bring him his heart, effectively manipulating us because we want to enter the village; even if we do, we become "brothers" with a nice name, "Fleabag", which sticks even if we gain his respect after the war (the bulls call us "brother Fleabag"). Nauxus lets us in his village even if we meet him first and still kill his spy...
Axel demands we throw a bomb on the village, not caring much if we kill someone, while nauxus wants to reconcile with the rogues both for allies and simply for peace with them, risking his life, and trying to keep us as safe as possible, he even gets concerned if we die during it and dies himself.
Axel hangs 3 lizards just to make an example out of them, Nauxus never harms the prisoners.
Axel goes on a rampage in Selye's route, even if driven to it by his son's death (due to slimes tho, not lizards).
But, most of all, all routes keep you wary about Nauxus being manipulative or not until the arc ends, where it is revealed that he knew every single thing you had done (so he knew if you killed the spy, bombed the village, and so on!) and was legitimately lovestruck by you the moment you met him outside the tavern (even better if you had high CHA and kissed him), he meant every tease, concern for your safety and wanted to spend the night with you after the village tour, that's why he gets bitter if you went neutral route but helped the bulls more, but otherwise asks for forgiveness and tells you about his horrible childhood; if you don't forgive him, he gets really hurt emotionally, otherwise you can date him and... well, see he really likes you even better~ (unlike Axel, he demands the lizard tribe to be gone to date him). It is evident if you go fight Nauxus too, he is unable to go all out, ends up shooting a lantern to die on purpose, and you find his papers where he perfected his art to draw your portrait (throwback to those ugly squiggles in the "lesson" earlier in the route, he practiced like crazy just for you), so he chooses to burn after the only person he liked romantically and wanted to trust betrayed him like everyone else.
As for the lizards poisoning Axel through you and burning down the village... yes, pretty subtle and dire, but it was full on war at that point, at least Nauxus does send lizards to cover you and finish off Axel after you poison him, Axel did not have to do anything except sending you to kill Nauxus because Nauxus himself starts the fire (not caring about himself or a tribe that he has to rule more with respect rather than love, given how he had to become chief), i doubt Axel would have let them be though. The bulls attacking you are a bit justified by gameplay, for scenes, drops and exp even after the war, but a toggle to deactivate them by asking Axel would be good.
The skull demon is immune to lust (so charisma), but he is intended to be fought early, so he is easy. I can agree that Witer's ghost quest should be mandatory before the dungeon, even if it can be done sooner now and bombs technically make it possible. Speaking of, consumables are limited to balance, otherwise one could spam 99 bombs and potions (and other throwable stuff later on).
Still, a quest log has been on the to-do list for ages, but low priority and it's hard to code in, my guide, this place or the discord server are all valid alternatives tho~.
No things are done for naught tho, they all give rewards and will likely be requisites for other quests later on, should you want to get more AP (and spend less on bombs) by replaying the game quick, holding CTRL to skip dialogues helps a lot (easy mode is even faster but gives less exp and drops).
saves should carry over versions though, as it saves copies in a hidden appdata folder it automatically checks, still, see if you have the old build in your bin, restore and check the saves in there.
about the log, caro has it on low priority as he focuses on content and mechanics, you can ask for help here, on the discord server, or check my guide here or in the game's main menu.
i can throw a bone(r) by reassuring you about there not being cases of failing quests (as of 0.34), even if you may not be able to do a few for a while, you can always go back for them later (except the "auction", but that one tells you how much time you have very clearly), very unfortunate this one broke and just happens to not be completable if you say no to Snow now.
oh, you straight up told him no immediately, i'll ask Caro on the discord server to check the ectoplasm way then... but he likely won't update for a while, i think you should just restart the game, hold ctrl to skip dialogues and maybe use easy mode, it shouldn't take long since that is still arc I stuff.
hmm, the option is not showing up for chet's ectoplasm quest even if he tells you about it, i gotta report it, maybe it broke between uodates. still, talk to Snow, he should have the option to go fishing starting from day 10 (that also unlocks the lake as a location), then go in the forest where you can fight the bull warriors
i think it was either Snow or Chet mentioning they saw something to you after either of their quests, still, from my guide:
"This quest can be started from day 10, only if you have either followed Snow to the lake (“fishing with Snow”) OR completed Chet’s fetch quest for ectoplasm (the one unlocked after “Witer’s nightmares” and found under “about the work” not “new item quests”!). (Learning the holy fist skill in “Witer’s nightmares” is in your best interest to fully explore the dungeon (...))
An option to explore a new island should pop up in the forest where you met Thane/fight the bulls, this unlocks a new place on the map, to the south of that forest. (...)"
There you will find a hut and meet a new character, he will unlock the way to the first dungeon and all that.
the behir is literally losing and clicking the red option...
The bull is 10 turns AND 60 lust for him (not you), then either win or lose for the two scenes. here's the vids tho.
https://drive.google.com/drive/folders/1-W_CvBSkkasK4W5zd103JkxY28tOTEff
not sure if you have battled the bull but didn't get any scene, you need to fulfill the 3 tasks OR last 10 turns, get the bull to ≥ 60 lust, BUT lose the battle, you get the full reward but a different scene.
the behir is easy to find, head south in the dungeon, use the lockpick on the door near the waterway, turn the valve and use the boat there to find the secret part of the dungeon; you can ignore the campsite, the behir is ahead, just lose to him. (of course, you can find the key to keep the lockpick and explore the dungeon first for all the goodies and battles, should you decide to reload and win after seeing the scene, as this is a game over anyway).
just tested the battle, it seems you are winning by flirting BUT you don't have at least 40 lust to mate him, right? that is not unlocking the next step here, try fantasizing to give yourself 40 lust before winning (or just win by HP, that skips any sex tho), i will report this as a bug.
(deciding to not have sex after winning by lust also does that btw, so either HP or lust and have sex to proceed).
maybe you are misremembering and are thinking of that "scream" sequence, not the actual fight with him, would test more with the save.
i actually just tested doing what you did though, and i found out asmund's "!" stop in the prison vanishes if you do king harald's boss fight, sooo... the only explanation is you have 7 (or more) AGI, which secretly unlocks the stops in the top left of the main floor early, got the jester badge there, gave it to the jester, fought harald and missed out on the actual asmund fight, which gives the knight badge and the key to access the way to the last optional fight and prince badge.
i am not sure it is intended, see if that is what happened.
Uh, Asmund (the headless knight) drops the knight badge and iron key.
The key is needed to open that door in the west wing (left part) of the main floor (stop 35 on the map in my guide).
That badge is the first one you can obtain of three (two can be used to free Bread and all three have their use with the cloaked ferryman), but only one is required for that jester ghost to proceed. Now, since you mentioned an underground city, but this all happens in the castle, have you given the knight badge to the jester? The one you give him is gone forever, so you need to find the prince badge to free Bread (or load a previous save and give him the jester badge you find after the knight one).
I do recommend getting all three, show the ferryman the jester one for some extra coins (and maybe early gargoyle farming for 3 mosses, if you don't have enough for the moss bracelet from Chet), knight badge just to mine the daily blood crystals if you want, and give the jester badge away to proceed.
The boss also is easier (halved HP) if you keep and show the knight badge, while the prince badge skips the fight and changes the reward to a +1 CHA equip instead that can be traded whenever way later in the game (but i am keeping it).