Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Block Selection

A topic by Second Dimension Games created 79 days ago Views: 95 Replies: 2
Viewing posts 1 to 3

Hi, I really like Asset Forge, but am struggling with one particular thing.  If I add multiple blocks on top of each other, then I can only seem to select the ones on the lowest Y position. I can't select any of the blocks on top without rotating the camera and finding some point where the block on top doesn't overlap the ones underneath it.  If you have a lot of thinner blocks layered on top of each other then it becomes almost impossible to select things after a while. This has become a bigger problem on my latest project, as the base layer of blocks are a grid-based landscape that I need to stay visible for reference.  I was expecting that locking a block lower on the Y axis would fix this, but that's not the case. I know I can hide blocks, but as I said the blocks on the bottom layer are a grid layout and I need to be able to see them to build on top of them.

In other tools there are ways of cycling the selection of objects on top of each other, am I missing something here in Asset Forge that does that?

Following up on this, if you drag to select blocks, it also select hidden blocks, and moves and scales them in the background. That doesn't feel like it should do that. Not sure if that is something I should report as a bug.

I'm currently investigating this issue, but have already fixed the second issue you mentioned (will be in Asset Forge 2.5.1!)