I'll be updating this on a weekly basis. I intend to make a whole real ass game by the end of it.
WEEK ONE
I've never uploded here so I apologize for the cluttered format. I started a game in SRPG studio and wanna post weekly about it so here I am with one and a half maps done and 20-25ish maps to go, as well as brand new audio and visual assets.
The first map is a light homage to Sacred Stones' first map in terms of there being mountains and a forest and a trail and three enemies. One of the enemies is a hungry ghoul who will target the kid npc directly and the other two are just gonna fight whoever is closest, probably you if you're doing your main character duties. The npc naturally flees in a path that is advantagous. I upped the hit rates of the swords cause I would just constantly miss. Over all a simple map. One thing I might try is upping the move of the hungry ghoul and lowering his attack (low enough that he doesn't one shot the kid).
The second map has a lot more going on. All the red prince folks are gonna get swapped with a spread of undead enemies and maybe normal soldiers. Originally the family of three in the house were going to be green but I ended up making them blue. I like them, they're really cute and I think their introduction fending off their own home on the outskirts of a town is fun, and I like giving players agency over using green units anyway. I know I've cursed at many green units in the past.
The character who spawns infront of the temple is this games Jaigen, and she uses light magic and is super strong. Among a band of 2 young men you start the game with and a family of three, she stands out as the oldest and strongest character as well as the most knowlegable of the worlds inner workings. No better introduction then her massacring a hoard of the undead single handedly.
Oh, and also, that skelly man at the top is a guy who will sell you stuff from his chest. I tried so hard to make it so you could talk to him and open a shop from that dialogue but it never worked. And you were supposed to be able to kill him and lose access to the shop but get some loot. It's pretty common in certain types of games, but I couldn't quite implement it so straight forwardly. What I need is a way to disable the shop if skelly is dead and it'll basically be the same.
The second map still has a lot of work to be done, chests to be filled, villages and npcs to script, the goal is next week to simply have the chapter fully ready to go. I do intend to use original visual and audio assets, but completely overhauling all of that is going to take a long time and I don't have a great eye for visually crafting compelling sprite art.
Anyways, after playing vestaria saga for 300 hours and really enjoying it, I figured I'd take my own crack at it. It's someting I've always wanted to do and this program is surprisingly really good at making it easy with only a few oddities. It helps me personally to talk out what I'm doing and if you read this far maybe you derived some kind of value from it as well.