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Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

Mod support: editor link and documentation Sticky

A topic by Kuiper created Jun 06, 2019 Views: 43,079 Replies: 146
Viewing posts 26 to 63 of 63 · Previous page · First page

Can you make a video explaining modding? I'm still confused even with the doc...

(+1)

Hello, I am trying to make a mod but I am not sure if it is possible. I am pretty new to modding and its my first mod on this game. What I am trying to do is to add "unique" characters to the game, alongside the randomly generated ones. For example, I want to make a list of unique characters in the game, possibly with their own ratings and stats as well. I also want to give them unique images instead of the randomly generated ones, like for instance, if I had Irene from Red Velvet as a unique character, then she would have a picture of Irene instead of the generated portraits.

These unique characters would then be obtainable through auditions and would have unique stats. Basically, I just want to know how to add unique characters and add images to them, while still keeping the other generated characters.

Sorry if my explanation is unclear, message me and I will be more than happy to elaborate.

Developer(+4)

You can't make custom stats for them, but you can make portrait + name.

To make a static portrait, you can have the entire portrait in body.png
You still need to have at least one hair file and one face file, so you can just make them transparent: hair/0.png and face/0.png 

You can set the name that will always be used with this portrait in params.json, it would look something like this:

{
"left": 264,
"top": 176,
"first_name": "First name here",
"last_name": "Last name"
}

(+1)

I was wondering if there is a way for me to change "Group Name" to "Company Name" when starting the game?

I would like to change the focus of the game from immediate promotion to preparation of your idols. So I would essentially like to be able to name the company, and then also debut groups within the company umbrella. I plan to use the modding tool to make story elements that focus on your idols and their trainee process and debuting. But I just have to get around the fact that they start immediately as a member of your first group somehow .... 

Possibly have a group called "Trainees" that every Idol is put in automatically, and then create your first group through the "second" group menu? Would just have to get rid of the 10 Idol requirement to form new groups?

I would love to know if any of this makes sense or is actually doable? <3 

Also, I LOVE THE PROGRESS SO FAR!!!! <3 Waited so long for a game like this! Love it!

Developer(+2)

I think you can overwrite some of the constants in Constants\constants.json with a file like this:

[
      {
            id: "MM_GROUP_NAME",
            text: "Company Name" 
      }
]

That should work in theory. If it doesn't, then that's a bug and I'll fix it. You might also have to restart the game after enabling the mod for it to work, I'm not sure.

I'll check if I can do something about the other stuff, should be easy

Hello,

I am thinking of adding albums to my gameplay. I was thinking of it working similarly to the Concert. Like the page opens and I get to name the album, add the songs I want (singles produced that I won't release as solo singles, so I have to produce a LOT of singles), and I choose the concept and price. Then sell it. Do I need to change the Constants file or do something else? Could you explain it to me, if it's not too hard? (Pretty sure it is but you know, I wanna try it anyways.... haha)

Thank you! <3

Developer

You'd have to do some pretty hardcore stuff to make something like this, our built-in tools won't be enough.

You can start from this page: https://wiki.nexusmods.com/index.php/Unity_modding_tools (I never actually worked with any of this stuff, so I can't help you much)

(2 edits)

Hello, it’s me again.

Could you tell me what I have to change to create more than one sister groups without getting more idols?

Hello! I'm currently trying to add custom portraits to my game, but I am having trouble finding the "IdolPortraits" folder in my data files and game files. The closest I have gotten to seeing the idols files is from the cache folder from my game folder. I wanted to see all the idol assets so I can get inspirations and bases for my own portraits.

Developer

Check this post: https://itch.io/post/2822544

Ah, you're a lifesaver! Thank you!

I'm working on an event that, depending on the player's choice and the outcome, could repeat itself in the future or not. In order to do that, I created a variable called 'goodcoffee', where 'true' means the event will not pop up again, and 'false' means it can reappear in the future. However, I set 'goodcoffee = false' as a condition for the event to be triggered, and that variable itself can only be acquired by the player after that event. My question is: if I keep the condition as it is right now, will the game assume that, if player doesn''t have 'goodcoffee = true', it automatically means it has '= false'? Or will it just assume the variable doesn't exist and never trigger the event in the first place? How could I go about achieving my goals by working with the variables in case that doesn't work?

Additionally, I'd like to ask if it'd be possible to add room conditions to the mod editor, such as 'If player has a break room, this event can be triggered'. And while I'm at it, I'd like to know what that 'Custom' event condition is for. It's not mentioned anywhere in the guide.

Developer(+1)

A few things to keep in mind:

1. Events get triggered randomly only once per playthrough

2. When you trigger an event manually, event conditions are ignored. Actor conditions still get checked though, but not if you used "Trigger Event (Same Actor)"

3. "goodcoffee == false" is only true if goodcoffee was explicitly set to false. But "goodcoffee != true" is also true when this variable doesn't exist. 

4. Don't forget you can also add variables to idols. For example, you can add variable "coffee" to an idol when the first event get triggered. Then in some other event you may or may not add "goodcoffee" to the same idol. And in actor requirements of a third event you set that an actor should have "coffee" but not "!goodcoffee".

5. I think custom conditions don't actually work for events right now, only for dialogues. There is a custom condition "has_breakroom". You can test it: add a CHECK node with "Meta" -> "Custom" -> "has_breakroom"

 I'm working on a small mod related update, so maybe I'll do something about it.

6. Also, if you add custom condition "high_prio" to a random dialogue, the game will prioritize this dialogue over all other events and dialogues. (meaning, when it's time to drop something on the player, the game first checks if any of the high_prio dialogues are triggerable).

Again, this only works for dialogues now, but I'll add it to events too

One last question: how do you figure out the parameters for the idol's small icon in params.json? 

Developer

Portrait size should be 1024x1500. Add a 360x360 square where the small icon should be and count pixels from left and top:

mid_left and mid_top are used for the middle size version (862x1013). By default mid_left: 162 and mid_top: 0, like this:

Deleted 2 years ago
Deleted 2 years ago

Sorry if I'm asking too many questions, but for custom portraits, how do we know if they're in the game? Do you keep doing auditions or stuff like that until they show up? 

Developer

In the example mod, there's "ignore.json" file:

{

            "Ignore_Idol_Portraits": true,

            "Ignore_Files": []

}

You can add it to your mod to remove all default portraits from the game. (But keep in mind that your old save files probably won't work when this mod is enabled because of idols in your group that use default portraits)

(1 edit)

Seeing those new triggers that got added to the editor has got me very excited to work on more events and dialogues. However, I had been thinking about a couple of scenarios I couldn't work on because of the tool's limitations, and when I saw the new 'DateTime' variable, I thought I finally had the means to get where I wanted to get with my creations. Unfortunately for me, 'DateTime' is limited to weekend, weekdays and seasons. I would like to know if there's currently a way to set a specific date as a trigger condition for a dialogue/event, or if you ever intend to add that to the editor. Something as simple as picking a day of the year would already be huge, since we could get really specific with special dates like Christmas and New Years, but being able to set a specific day of the week (e.g.: an event that only triggers on Fridays), or a specific day in general (such as a dialogue that could only be triggered on February 5th of 2037) could make things even more interesting.

Also, I would like to know if some of the legacy triggers will be reimplemented in a usable way in the future. Some of those are just what I needed for some scenarios I had in mind.

Developer (1 edit) (+1)

Okay, I'll probably add more datetime conditions

For the legacy ones - you can only use them for events, not dialogues. And also they're very specific, here's the actual code for them: https://pastebin.com/4eC3d6a3

Also, this is not implemented in the editor, but you can actually check for any policy, not just dating. You'd have to look up policy IDs in policies.json and manually edit your dialogues.json or random_events.json file

And while we're at it, here are all custom conditions https://pastebin.com/kFDw6KBS

(15 edits)

When using 'Meta > Variable' for an event condition, the instruction text states "name = value". However, 'Meta > Variable' for event option effects states that it should be "name == value". Are those correct?

And while I'm at it: any chance we could have an event choice affect all of the group's idols without having to add multiple actors  (sort of like a 'Group > Dance -10')? Another suggestion would be adding a 'Hiatus' effect that could be applied to idol actors on events/dialogues (I think there's an 'Injury' effect available on the editor, but it's only available on Events as far as I know, and I'm not really sure how it works).

Also, a bug I just came across: the dropdown menu for adding story characters as actors on a dialogue seems to be broken. No options appear when I click on 'Character'.

Additionally, do you plan on making dialogue background images, music, SFX and all that stuff available as loose files? Since most of the game's files are now bundled, it definitely makes it harder to determine  how the 'Bittersweet' track sounds, for example.

Developer

About variables, if anyone else is confused:

First of all, normal variables and idol variables are different.

Idols either have a variable, or not. You set them like "Girl1 -> Variable -> nice_variable", and remove "Girl1 -> Remove Variable -> nice_variable".

Then, to check if an idol has a variable "Variable -> nice_variable". If you need any idol without the variable, do "Variable -> !nice_variable".

================

To set a normal variable, you do "Meta -> Set Variable -> nice_variable = true". (you can use any word or number with no spaces, not just true)

Then, to check it you do "Meta -> Variable -> nice_variable == true".

Variables can also have numeric values, for example "Meta -> Set Variable -> nice_variable = 5"

Then, you can do "Meta -> Variable Math -> nice_variable + 1" (only + and - work)

And then, to check the value "Meta -> Variable -> nice_variable > 5" (you can use ==, !=, > and <)

Developer

You should be able to use "Injury" in dialogues. You can leave the formula field empty.

(1 edit) (+2)

A suggestion: I'd love it if we had the possibility to add traits as conditions for actors in dialogues/events. That way, we could have specific events for idols with specific traits.

** THIS IS GOOGLE TRANSLATE **

Hello, I'm trying to add a portrait that switches images in "Dress".


But, since the position of the face is different in each image, I am having trouble setting the small-face-icon (360x360).

I challenged the following. 

I prepared a PNG of 1024x3000, placed the image for small-face-icon outside the display range, and specified the position in params.json. This attempt failed. 

Do you have any good ideas?

My MOD DATA

Hi, you can try having a 1x1px blank .png file for face and accessory just to act as a placeholder. It's worked for other modders in the past, might work for you too.

Thank you for your reply!

But, I am not good at English and it seems that the content is not conveyed correctly.

My problem is this

Folder and file structure is this.

I tried this my idea

Folder and file structure is this.

face\0.png


params.json

{ "left": 512, "top": 1589 }

This challenge failed.


Is it impossible after all?

Developer

Yeah, I don't think it's possible right now.

I'll try to add an option to set different "left" and "top" for each dress.

Thank you so much!

(1 edit)

(2 edits)

Hello. I first decided to make a mod for the game. I want to add my idols and accessories to them. The manual says "Easiest way to create a new portrait is to copy one of the default ones and edit it:

* game_folder * / IM_Data / StreamingAssets / Textures / IdolPortraits /

 but I don't have the" IdolPortraits " folder only "RandomEventIllustrations"

P.S. sorry for google translation

(+1)

hello,I like this game very much, but I think  BGM is too little

how do I  change the BGM of the game

thank you

I would like to know this aswell

Developer(-1)

We're working on a tutorial/documentation that will cover this, but for the moment, the best place to start would be to look at the Steam workshop entry titled "Example: Custom BG, CG, FX and Music"

You can download the mod by subscribing to it on the Steam workshop and then launching Idol Manager on Steam; this will download the mod (check C:\Program Files (x86)\Steam\steamapps\workshop\content\821880 for local copies of all mods you're subscribed to in the Steam workshop.

(This requires that you have the game on Steam, but you should have access to a complimentary Steam key for the game if you bought the game on itch.io; instructions for that can be found here)

Please note that (as per the readme file) only .wav files are supported at this time.

(1 edit)

Please give me a custom staff example.

Hey there! I've been really loving the game so far and have been playing around with my own mods. I was busy creating an unique idol and was wondering if it's possible at the moment to give them custom trivia? 

Hi, I'm starting to create mods and I have some questions :

How work the Faces in the idol portrait ? Is it only for generating random idols or is it possible to associate faces to emotions ? the command "ingore" works the same than the body  in th params.json file?


How work the CG in the mod editor ? there not much expalnation in the guide.


How to change the game CG and BG ?  I can't find the original textures. I only have the random event illustrations.


For the Business, is it possible to associate images or CG for an accomplished business action ?

in the business.json file, there's a line :   -image:["cute", "cool", "sexy", "pretty"]-  is it corresponding to a png file ?


In the Unique Idol folder, if I replace the files in the folder \Textures\RandomEventIllustrations by my on files (with the same name), does it replace in game the textures and only for the unique idol ?

It's a bit long but if you could answer, that will help me a lot.


Thank You

First of all, I am not good at English.

I'm sorry.

I'm making an event right now, and in event A, I'm going to choose an idol that fits the criteria.

At that time, use Meta- >Trigger Event(Same Actor) to trigger the start of Event B.

After event B ends, I want to create a repeating event that returns to event A using Meta->Trigger Event.

Event A -> Event B -> Event A. Even if I select a different idol from the first Event A, the idol that appears in Event B is the idol I selected in the first Event A.

And when that Event B ends, the third Event A will no longer occur.

Is there any way to solve this problem?

You can try adding a custom varibale to the idol you want to use in both events so she'll always be picked. You could also create another custom variable to try and stop the game from triggering Event A again.

I'm sorry, but is it possible to modify the sound effects? I want to change click_good_2.wav and Cash register 5.wav, but I don't know how. I've read Sample: Custom BG, CG, FX and Music and Sample: Custom BG Music, but I only know how to add bgm or put it into existing events.

I don't think there's an easy way to do that as of yet, the only audio you can change in the game is the song that plays in the background during gameplay.

Thank you for your answer. I'm sad there's no way. I tried to modify the assembly with unity, but I gave up because it was too difficult for a beginner. I'll have to wait until the relevant editor or mode guide comes out...

Please let me ask you another question.

I'm not very good at English, so it's possible my understanding is wrong.

I'm not very good at English, so my understanding may be wrong, but I'd like to ask about "Aidio→Custom Sound Effect→filename(no extension)" in the dialogue script.

Does "filename(no extension)" mean that the feature is not yet installed?

If this feature is available, where do I put the Custom Sound File?

Also, about "Meta→Set CG", is it possible to use this script to display a background that I prepared by myself?

It simply means that, if you wanna add a custom sound effect to your dialogue, and you name the sound file sound.wav, for example, you have to enter the name of the file without the extension (which is the .wav part). So if you write sound.wav it won't work, it has to be just sound.

The audio file must go [mod folder]\Audio\Sounds for sound effects, or [mod folder]\Audio\Music for dialogue background music.

I'm actually not sure about that last one, but you could probably try adding an image file to [mod folder]\Textures\CG , use the Set CG function and see if it works. Let me know if it does, by the way ;)

Thank you for your advice.

When I set "Audio→Custom Sound Effect→File Name" in the dialogue message type script, the message was displayed and the file I set was played at the same time.

Also, for "Set CG", I placed a PNG file with a size of 1920x1080 in "Texture→CG" and was able to display it by using "Meta→Set CG→File name (no extension)".

However, when I place actors in "Actors Setup", the prepared image disappears as soon as it is displayed.

Therefore, it is not possible to use it instead of "Location".

Hi Becky

I am writing to express my thanks for bringing Idol Manager to us. I am too enthusiastic about the game I hope it thriving. I sincerely want to share my ideas on how to improve the game. If am I correct, I suppose you are one of the developers? 

I am sorry for posting my suggestions here because I am now having bad internet connection.

Below are some of my ideas.

TLDR

1. Rebalancing the mental stamina of the idol (not much impact on the current game right now) (related to 3. Idol’s preferences too)

2. True End after the story mode (Idol’s ending) (Again, related to 3. Idol’s preference)

3. Idol’s preference on genre (music / lyrics / choreography)

Elaboration:

1.Rebalancing mental stamina

Currently the mental stamina is not impactful on the game. I suggest every activity (like releasing singles) should decrease the mental stamina on the idol. Moreover, If the idol personal preference is not match with the singles / concert, for example, A idol with preference on metal music, but the new singles are of different genre, the idol will suffer more damage on mental stamina.

In addition, 100% of mental stamina should mean 100% of the idol’s ability status, while low mental stamina will yield a percentage of the idol’s ability. (e.g., 50% stamina may cause the idol’s originally 100 dancing skills to 50 dancing skills)

This should cause the player to slow down the money-making process and force them to choose the right member regardless of the flat ability of the idol. Thus, the player could not spam singles and concert on making huge amount of money.

2. True End

After the current story mode, there game has no goal and I suggest having a true ending. 

The ending should be focus on the idol / the idols’ group. For example, I imagine a scenario when after the story, the main character is challenged by the top rival idol manager (from a particular genre of music) from the world. The player then have to, for example, choose to challenge a world class metal band. 

Numerous events could be added during this scenario, for example, the rival manager may recruit your idols, and you have to choose your faithful idol/ idols to conquer the specific genre of music. As mentioned previously, each idol should have its preference on genre, the idols with different preference may leave the group as well.

If the player beat the rival manager, which will yield a true genre-specific ending for the group / idol.

This will encourage the player too play on specific genre to see all endings, and different genre should have different event along the route too.

In addition, Aya / rival (main character) / Fujimoto should also have True ending after the story.

3. Idol Preference

As mentioned previously, each idol should have preference on particular type of music / lyrics / dance, this also add difficult to the game as the player now could not choose the idol with the highest ability, but also have to consider whether the idol match the group’s image too.

Thank you very much for your reading. I am looking forward to your reply and I hope my too- enthusiastic message would not be a bother to you. Maybe l should also try modding by myself?

Best regard

Mr. Humble

Hi there!

As active as I may be as a member of the community, I'm not part of Idol Manager's dev team. You should be thanking Sadambober and Kuiper for their hard work :)

I'm sure they appreciate it either way, and I definitely recommend you look into creating your own mods for the game!

(1 edit)

Hi Bicky

Good day and thank you for your reply

I hope you could answer some silly questions from a modder wannabe .

1. About extending / adding story line in Chapter 6

I took a look into the mod editor, it seems to me that there is no options to extend the story line, seemingly I could not add a "dialogue" that should be specifically execute in CH.6. ( for example, setting the event / dialogue to be triggered after story_chapter_5_xx_xx)

Is the above statement true? if yes, would the future mod editor / the development team allows such function?

2. Editing game mechanics

As mentioned I think balancing the mental stamina / adding idol's preference might make the game more balanced.

I believe I could only edit the above by using Unity? and it would not be considered as a mod lol.


Well by the way thank you again, I hope the developers will add more content in the future.

(1 edit)

For #1, you can do the following:

Head to IM_Data\StreamingAssets\Languages\en\JSON\Events within the folder your game was installed to. Copy dialogues.json, events.json and, optionally, characters.json. Then, go to the Editor's installation folder and paste those files into IM_Data\StreamingAssets\Mods\[mod name]\JSON\Events. That will allow you to make changes to all of the game's base dialogues and events. From there, you can add certain variables and triggers to specific dialogues in order to add new custom content that would only pop up for the player once they completed the game's main story (for example, you could create a custom dialogue, then head to one of the dialogues you have towards the end of the game's main story and add a 'Meta > Trigger Dialogue/Event' effect to one of the nodes in order to have an automatic, timed trigger for your custom content, or you could add a 'Meta > Set Variable' and come up with a custom variable such as 'playerfinishedgame = true' that could be used as a condition to trigger events and dialogues that should only happen after the player has gone through the game's main story.

And yes, in order to edit those values you'd need a .dll decompiler and some knowledge of coding. It's not impossible, I've managed to change some in-game values myself by watching a 15-minute long tutorial on Youtube and downloading DnSpy, but uploading it publicly as an installable mod wouldn't be an easy task.

I've recently downloaded the Editor to try my hand at modding, but I'm not sure if I can add Accessories, Bodies, or Hair with this tool. It's hard for me to create files directly, so I'd be happy if I could use the tool to create these characters... Are there any plans to do so?

Hi, are there any templates for idol sprites so that I can make my own dress for them? ty in advance.

Nvm I found them, but since they have clothes on it'll be a hard time drawing on those. Wish you could provide some with body only if possible.

Deleted 2 years ago

Hello, I want to ask something about mod, particularly about CG, BG, music, and sound fx. I am trying to create an original story so I made a couple of test mods to be able to understand all about it, cause I'm no coder, not a little bit. So far I am able to make custom idol portraits and original story character, but when it comes to making BG, CG, music, and sound, whatever I tried, the assets is not being pulled out, meaning the backgrounds are just white screen and the musics and sounds are silent.

I thought it's just my mods that're wrong so I tried to download a bunch of mod and played each of them separately. Nothing comes out except the idols and the story character.

I play mac version, and most of the time I build the dialogues with mod editor and finished the .jsons in TextEdit, all completely in mac.

I once made an ignore.json to ignore the original dialogues of the game. Maybe that's why?

I really want to create an original idol story despite my little understanding about coding, so I really appreciate all the help.

Does Emotion > Annoyed actually work? I can't see anything happening when I use it.

(+1)

Nope. I've asked the devs about it, it's an unused Emotion they just never bothered to remove from the editor. So yes, you're right, it doesn't really do anything.

Ah, thank you for that. Thought I might be missing some subtle detail. Are the others emotions all functional?

Yup, the other ones work as intended.

Did triggering a Dialogue from an Event get fixed? Or is there a workaround?

Note: This is an automatic translation so it is poorly written. I apologize for that. I am using the Japanese version. 

I tried to create an event using the event editor.

It's a joke event with +50 to all abilities, more fans and a very good relationship.

To create this, I wrote the event text in Notepad, copied it, and pasted it into the editor.

How about that!

I didn't specify any image, but this image was displayed by itself!

Moreover, the idol shown in the picture is completely different from the idol named in the event text.

Furthermore, the idol displayed is completely different from the idol named in the event text, and only one idol has the effect, but somehow two are displayed.

I made two choices at one point, but they didn't show up at all, and I got a different text.

And when I click on it, this image doesn't switch.

The time progresses and I can play, but this large event image is very distracting and hard to see.

The Notepad software I'm using to create the event text is setting the character encoding to "UTF-8", but what am I supposed to do?

I don't even know what's wrong with me, so I hope you can tell me.

I'm new to this and my writing is poor, but please help me!

P.S. For some reason, the amount of compensation is shown in the event text, but I didn't add that kind of negative effect in the editor.

The content of the event text itself is just an insignificant sentence about attending a TV show event, so you don't need to pay attention to it.


Mod tool can't change idol's sprit,include body,face,hair.The function is very import.Please add the function in the next vision.Thanks a lot.

It can be done so manually by following the same file and folder structure as the original game. An example/template mod can be found here, you can use it as reference.

You don't understand.I mean use order to auto chang the idol's sprite in a mod event.The story  character have sprite change order,but idol can't.We can use different sprite to make different pose or face,not the simple emotion.

Hello, I am new here and would like to do some modding for idol manager. I can create a custom idol thanks to some tutorials but there are lots of things that I am not able to do so I want to see whether they are possible:

1. Is it possible to edit customized details, not only age, but also like birthday, relationship status for the customized idol?

2. Is it possible to edit customized chat dialogue, i.e., when you pull the idol to social( general chat, flirt, asking about graduation..etc. ), the dialogues are not generic but can be tailor made?

3. I have been trying to create an event, but when I loaded the mod in, the game time just cannot move on and I am stuck to a point which I cannot hold any audition, what can be possibly go wrong?

 4. Can dialogues trigger effects, like adding money, no. of fans etc. like events?

Thank you very much.

hello! i bought this game on steam about a month ago and have been experimenting with making my own mods ever since. i've been able to learn how to add custom hair, bodies, etc. for idols pretty easily, but there's a lot less instructions available on how to add custom staff. since staffers don't have individual "layers" for hair, faces, and clothes like idols do, i'm assuming that the folder structure is different. however, i'm having the same issue as several other people where my textures folder only has the RandomEventIllustrations subfolder, so i can't check it myself. does anyone know how the folders should be structured / what dimensions each image should have?

(if it helps any, i'm not trying to add one-of-a-kind unique staffers -- just looking to add a degree of randomness to the staffer pool!)

Some have tried doing that before, but to no avail. The truth is there's no simple fold structure that'd be enough to make the game "understand" the what you're trying to do is add custom textures for staffers (it used to work the same way as idols during the early alpha/beta days, but the way those files are handled by the game has changed since). I haven't heard of a single person who's managed to achieve that what you're attempting to do (let alone adding a random pool of accessories and hairstyles to the staffers), but I'd definitely be interested in it if someone managed to pull it off.

Hello I have a question. Is it possible to mod character voice audio files (Such as when you drop them into certain positions in a Single line-up) and to bound specific voice audio files into unique idols?

Hi, i'm having a problem with custom images, i followed the instructions in the word document but the images don't appear in the editor, i tried to see if i could use another mod as a template but then the images of that one didn't appear also

Can I set birthdate for moded idols ?

{

"unique": true,

"unique_id": "xxx",

"birth_day": "dd-mm-yyyy", <---------------------- like this ***

"intro_message": "yyy",

"value": "platinum"

}

Hello can someone help me I don't know how to follow the instructions  

I move IM_Data to my documents and open the app 

Now I open the app and this shows 


I'm following this instruction but I don’t understand help 


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