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(15 edits)

When using 'Meta > Variable' for an event condition, the instruction text states "name = value". However, 'Meta > Variable' for event option effects states that it should be "name == value". Are those correct?

And while I'm at it: any chance we could have an event choice affect all of the group's idols without having to add multiple actors  (sort of like a 'Group > Dance -10')? Another suggestion would be adding a 'Hiatus' effect that could be applied to idol actors on events/dialogues (I think there's an 'Injury' effect available on the editor, but it's only available on Events as far as I know, and I'm not really sure how it works).

Also, a bug I just came across: the dropdown menu for adding story characters as actors on a dialogue seems to be broken. No options appear when I click on 'Character'.

Additionally, do you plan on making dialogue background images, music, SFX and all that stuff available as loose files? Since most of the game's files are now bundled, it definitely makes it harder to determine  how the 'Bittersweet' track sounds, for example.

About variables, if anyone else is confused:

First of all, normal variables and idol variables are different.

Idols either have a variable, or not. You set them like "Girl1 -> Variable -> nice_variable", and remove "Girl1 -> Remove Variable -> nice_variable".

Then, to check if an idol has a variable "Variable -> nice_variable". If you need any idol without the variable, do "Variable -> !nice_variable".

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To set a normal variable, you do "Meta -> Set Variable -> nice_variable = true". (you can use any word or number with no spaces, not just true)

Then, to check it you do "Meta -> Variable -> nice_variable == true".

Variables can also have numeric values, for example "Meta -> Set Variable -> nice_variable = 5"

Then, you can do "Meta -> Variable Math -> nice_variable + 1" (only + and - work)

And then, to check the value "Meta -> Variable -> nice_variable > 5" (you can use ==, !=, > and <)

You should be able to use "Injury" in dialogues. You can leave the formula field empty.