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Chamber Defense: Looking for feedback on a Core Game Mechanic

A topic by nickstern created Jun 05, 2019 Views: 319 Replies: 2
Viewing posts 1 to 2
(1 edit) (+3)

Hi, today I posted a very early prototype to get feedback on one of my core gameplay mechanics, a tower defense game where towers are limited and can be moved. Access is free and available for Web. Would love to hear from you!

Chamber Defense Prototype

Hi, I loved Tower Defence games when they first came out. I played alot of them for a long time, ( 3+ years) 

I played your game with a open mind, adding sound and graphics in my mind. 

Moving the towers when needed was a little awkward, as I wanted to move it close to the road as I could but kept fighting with the RED NOT HERE. Just me, and my opinion on it. I would like it to snap or something to position near the road. Also when you have two roads, I need to know when and where the enys will come from.

Apart from that. Its Tower Defence and I just like them. I look forward to seeing your game grow.

(+1)

Thank you for your feedback. 

Currently I have no snapping because I wanted to give the player the most amount of control over tower placement.

As for the second problem, part of that is intentional as I like the idea of players having to quickly react to sudden changes in spawn location. However I might add an indicator when enemies are about to spawn at a location