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nickstern

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A member registered Jun 04, 2019 · View creator page →

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Thank you for your feedback. 

Currently I have no snapping because I wanted to give the player the most amount of control over tower placement.

As for the second problem, part of that is intentional as I like the idea of players having to quickly react to sudden changes in spawn location. However I might add an indicator when enemies are about to spawn at a location

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Hi, today I posted a very early prototype to get feedback on one of my core gameplay mechanics, a tower defense game where towers are limited and can be moved. Access is free and available for Web. Would love to hear from you!

Chamber Defense Prototype

I set one up, https://discord.gg/dtWACYe

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This is a very early demo of the tower movement mechanics. 

All Art and UI is prototypical and not in any way intended for the final release. 

There is only one room, and a set wave configuration. 

What I would like to find out from this prototype is:

1. Whether the ability to move towers is an engaging mechanic.

2. How the controls feel.

3. Whether there are any bugs.

Please let me know what you think in the comments below.