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Looking For Feedback, FREE Incremental Upgrades Game - Day Trader Cats

A topic by JameMakeGame created 58 days ago Views: 96 Replies: 3
Viewing posts 1 to 2

HELLO ALL! I need your help! In this game, you control your cats, put them to work on the computer, and decorate your island! The goal is to earn $100,000 to save your cats' business.

Let me know what you like, what you don't like, what needs balancing, what needs to be removed entirely, or built upon. I'm all ears! If you have any ideas for the game as well, feel free to share them in the comments!

And please, if you find any game-breaking bugs, let me know about them as well, so I can fix all that :)

I appreciate the time you put into playing this game and hope you enjoy!

Check it out here: https://jamemakegame.itch.io/day-trader-cats

(+1)

Hi, I played and enjoyed your game a lot :) 

Here is a video of me playing... I ended up playing longer than I planned, which is a good sigh ;)



Here are the things I liked about your game

  • The Cookie Clicker-like gameplay loop was addictive and engaging.

  • The building and optimization elements were fun and satisfying.

  • I liked figuring out how different objects interact with each other.

  • It had enough depth to keep me playing much longer than expected.

  • The game had charm and humor (e.g., cats loving beer, mouse interaction, etc.).

  • The visual radius mechanic (like with the coffee machine) was a helpful design.

  • I appreciated the concept and enjoyed trying to maximize profits.

Here are the things that I would improve

  • It wasn’t clear what actions led to income or motivation changes.

  • More direct visual feedback on how items (like cosmetics or fish bowls) affect the the gameplay, what the upgrades did etc. 

  • noticed what seemed like bugs with object placement and overlapping computers.

  • There was confusion about how or whether I could sell items or cats.

  • I couldn’t figure out how to raise the maximum number of cats to begin with.

  • Needed better indicators on how motivation changes over time or how it is restored.

  • Would have liked to click on items to see what they influence or get more stats.

  • The introduction was a bit to passive, I would have liked a more soft introduction


If you liked my test, I would appresiate it if you would test my game: 

https://itch.io/t/4769466/sell-fish-man-a-small-fishing-game-about-building-the-perfect-rod-i-will-do-a-test-for-a-test-

Thank you so much for sharing your game with me! :)

(+1)

Thanks so much for playing and giving this amazing feedback! I’ll for sure check out your game when I have the chance! 

Adding more visual feedback is definitely something I’ll look to add more of. I feel like that will help to make it more clear what the utilities do as well. 

Thanks again for checking it out! I appreciate it :)

(+1)

No problem. Thank you for sharing ;) It was a fun experience.