Hi, I played and enjoyed your game a lot :)
Here is a video of me playing... I ended up playing longer than I planned, which is a good sigh ;)
Here are the things I liked about your game
The Cookie Clicker-like gameplay loop was addictive and engaging.
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The building and optimization elements were fun and satisfying.
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I liked figuring out how different objects interact with each other.
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It had enough depth to keep me playing much longer than expected.
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The game had charm and humor (e.g., cats loving beer, mouse interaction, etc.).
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The visual radius mechanic (like with the coffee machine) was a helpful design.
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I appreciated the concept and enjoyed trying to maximize profits.
Here are the things that I would improve
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It wasn’t clear what actions led to income or motivation changes.
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More direct visual feedback on how items (like cosmetics or fish bowls) affect the the gameplay, what the upgrades did etc.
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I noticed what seemed like bugs with object placement and overlapping computers.
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There was confusion about how or whether I could sell items or cats.
I couldn’t figure out how to raise the maximum number of cats to begin with.
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Needed better indicators on how motivation changes over time or how it is restored.
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Would have liked to click on items to see what they influence or get more stats.
The introduction was a bit to passive, I would have liked a more soft introduction
If you liked my test, I would appresiate it if you would test my game:
Thank you so much for sharing your game with me! :)