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Tiny Patch Devlog #2

A topic by Hitz..05 created Apr 16, 2025 Views: 106 Replies: 1
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(+1)

These past few days ive still been working on some core mechanics:

- Added simple inventory system

- Added a very simple system that stores the tile state for crop and growing system

- Added a database with different crops and their respective info such as growth time, respective images and so on

- Dynamic placing system for every crop available at the moment, more will be added in the future (probably)

       - Choosing different crops while playing is not yet available as I was hoping to get the shop working first

 - Growth system for all the crops

- Simple harvest system, will add more depth later on

- Started work on a shop UI, got the template done and it's expandable


And now just a tiny short video showing progress, in this one I shortened the growth time of the lemon to 10 seconds.

I only realised i only had 2 lemons seeds in my inventory but at atleast that works ,


Thank you so much for reading and please give any feedback or ideas :)

Maybe there will be more different tools for specific activities, such as a water bucket to water the plants, a shovel to remove the dead or sick plants before they spread the disease to the others, etc.  The shop might need some categories for seasonal plants, tools, fertilizer, etc. I didn't see the inventory in the video, but the gameplay is solid and the style is so adorable, I really love it! These are just my suggestions, you might already have the same idea already 😄
Keep it up!