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Hitz..05

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A member registered Apr 12, 2025

Recent community posts

These past few days ive still been working on some core mechanics:

- Added simple inventory system

- Added a very simple system that stores the tile state for crop and growing system

- Added a database with different crops and their respective info such as growth time, respective images and so on

- Dynamic placing system for every crop available at the moment, more will be added in the future (probably)

       - Choosing different crops while playing is not yet available as I was hoping to get the shop working first

 - Growth system for all the crops

- Simple harvest system, will add more depth later on

- Started work on a shop UI, got the template done and it's expandable


And now just a tiny short video showing progress, in this one I shortened the growth time of the lemon to 10 seconds.

I only realised i only had 2 lemons seeds in my inventory but at atleast that works ,


Thank you so much for reading and please give any feedback or ideas :)

(1 edit)

I recently wanted to learn Godot for the first time and so I made a little Pong game but now im working on a tiny farming game called Tiny Patch so im posting hoping I stick to it.

Today was just about setting up the project and getting assets, I want to focus on learning Godot and GDScript so I downloaded the Sprout Lands assets,

- Got simple movement working

-Simple walking and idle animations walking

-Added the tile map for grass and soil

-Made a tiny tile placement system, it's my first time so its very rough but I will refine it more next time.

- Any feedback or ideas is appreciated :)