Hello, I am on windows 10. Launching the sim just gives a blank gray screen as shown below:
Sure, this is the log:
Found 1 interfaces on host : 0) <My IP, pretty sure>
Player connection [6928] Target information:
Player connection [6928] * "[IP] <My IP, pretty sure> [Port] 55000 [Flags] 2 [Guid] 2500212200 [EditorId] 3509995660 [Version] 1048832 [Id] WindowsPlayer(2,<My username>) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Digital-Logic-Sim"
Player connection [6928] Started UDP target info broadcast (1) on [225.0.0.222:54997].
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.46f1 (fb93bc360d3a)
[Subsystems] Discovering subsystems at path D:/downloader/DLS-Debug-Windows/DLS-DEBUG/Digital-Logic-Sim_Data/UnitySubsystems
GfxDevice: creating device client; kGfxThreadingModeThreaded
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
Vendor: Intel
VRAM: 128 MB
Driver: 9.17.10.4459
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.549800 ms
D3D shader create error for vertex shader [0x80070057]
D3D shader create error for vertex shader [0x80070057]
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
PlayerConnection::Cleanup##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1744540741183,"processId":12300,"allocatedMemory":680188,"memoryLabels":[{"Default":136},{"NewDelete":104},{"Manager":8075},{"VFX":-104},{"GfxDevice":800},{"Serialization":1352},{"JobScheduler":33032},{"ScriptingNativeRuntime":629928},{"Renderer":728},{"String":337},{"HashMap":3584},{"PoolAlloc":96},{"VR":1784},{"Subsystems":96},{"Gui":120},{"CoreBusinessMetrics":120}]}
Is it possible that it is just not displaying the bar on the bottom?
Try pressing Ctrl+G to try and show the grid and see if it does actually show the grid.
I'm not saying that will help much but maybe in the code the bar uses some kind of shader that doesn't support your laptop (which you have already speculated).
Or maybe your laptop is just too old for the Unity Engine version that is being used by the program.
I think it uses Unity because all of Sebastian Lague's other projects use Unity and this one kinda gives tha vibe of Unity Engine.
I hope this is helpful and does not waste your time.