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Digital Logic Sim

​A minimalistic digital logic simulator · By Sebastian Lague

Launching the sim displays only a blank gray screen [BUG] [WINDOWS 10]

A topic by bitmaker64 created 67 days ago Views: 192 Replies: 6
Viewing posts 1 to 4
(+1)

Hello, I am on windows 10. Launching the sim just gives a blank gray screen as shown below:

Developer(+1)

Hi, could you please try downloading and running the DLS-Debug-Windows version I added, and post the error log here if one appears when you run it.

(+1)

I ran the build and no crash logs appear. I checked the folder the sim was in and LocalLow folder in appdata. There are two logs titled 'Player.log' and 'Player-prev.log' in the LocalLow folder. I am having to force quit the application if that helps.

Developer(+1)

Hm would you mind copying the contents of the player.log here in case its helpful?

(+1)

Sure, this is the log:


Found 1 interfaces on host : 0) <My IP, pretty sure>

Player connection [6928]  Target information:

Player connection [6928]  * "[IP] <My IP, pretty sure> [Port] 55000 [Flags] 2 [Guid] 2500212200 [EditorId] 3509995660 [Version] 1048832 [Id] WindowsPlayer(2,<My username>) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Digital-Logic-Sim"

Player connection [6928] Started UDP target info broadcast (1) on [225.0.0.222:54997].

Input System module state changed to: Initialized.

[Physics::Module] Initialized fallback backend.

[Physics::Module] Id: 0xdecafbad

Initialize engine version: 6000.0.46f1 (fb93bc360d3a)

[Subsystems] Discovering subsystems at path D:/downloader/DLS-Debug-Windows/DLS-DEBUG/Digital-Logic-Sim_Data/UnitySubsystems

GfxDevice: creating device client; kGfxThreadingModeThreaded

Direct3D:

    Version:  Direct3D 11.0 [level 10.1]

    Renderer: Intel(R) HD Graphics 3000 (ID=0x116)

    Vendor:   Intel

    VRAM:     128 MB

    Driver:   9.17.10.4459

[Physics::Module] Selected backend.

[Physics::Module] Name: PhysX

[Physics::Module] Id: 0xf2b8ea05

[Physics::Module] SDK Version: 4.1.2

[Physics::Module] Integration Version: 1.0.0

[Physics::Module] Threading Mode: Multi-Threaded

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.549800 ms

D3D shader create error for vertex shader [0x80070057]

D3D shader create error for vertex shader [0x80070057]

[Physics::Module] Cleanup current backned.

[Physics::Module] Id: 0xf2b8ea05

Input System module state changed to: ShutdownInProgress.

Input System polling thread exited.

Input System module state changed to: Shutdown.

PlayerConnection::Cleanup##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1744540741183,"processId":12300,"allocatedMemory":680188,"memoryLabels":[{"Default":136},{"NewDelete":104},{"Manager":8075},{"VFX":-104},{"GfxDevice":800},{"Serialization":1352},{"JobScheduler":33032},{"ScriptingNativeRuntime":629928},{"Renderer":728},{"String":337},{"HashMap":3584},{"PoolAlloc":96},{"VR":1784},{"Subsystems":96},{"Gui":120},{"CoreBusinessMetrics":120}]}

(+1)

What might be happening is since my laptop is so old (2012), one of the modules (ig) might be incompatible.

Is it possible that it is just not displaying the bar on the bottom? 

Try pressing Ctrl+G to try and show the grid and see if it does actually show the grid.

I'm not saying that will help much but maybe in the code the bar uses some kind of shader that doesn't support your laptop (which you have already speculated).

Or maybe your laptop is just too old for the Unity Engine version that is being used by the program.

I think it uses Unity because all of Sebastian Lague's other projects use Unity and this one kinda gives tha vibe of Unity Engine.

 I hope this is helpful and does not waste your time.