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bitmaker64

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A member registered Apr 14, 2021

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What might be happening is since my laptop is so old (2012), one of the modules (ig) might be incompatible.

Sure, this is the log:


Found 1 interfaces on host : 0) <My IP, pretty sure>

Player connection [6928]  Target information:

Player connection [6928]  * "[IP] <My IP, pretty sure> [Port] 55000 [Flags] 2 [Guid] 2500212200 [EditorId] 3509995660 [Version] 1048832 [Id] WindowsPlayer(2,<My username>) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Digital-Logic-Sim"

Player connection [6928] Started UDP target info broadcast (1) on [225.0.0.222:54997].

Input System module state changed to: Initialized.

[Physics::Module] Initialized fallback backend.

[Physics::Module] Id: 0xdecafbad

Initialize engine version: 6000.0.46f1 (fb93bc360d3a)

[Subsystems] Discovering subsystems at path D:/downloader/DLS-Debug-Windows/DLS-DEBUG/Digital-Logic-Sim_Data/UnitySubsystems

GfxDevice: creating device client; kGfxThreadingModeThreaded

Direct3D:

    Version:  Direct3D 11.0 [level 10.1]

    Renderer: Intel(R) HD Graphics 3000 (ID=0x116)

    Vendor:   Intel

    VRAM:     128 MB

    Driver:   9.17.10.4459

[Physics::Module] Selected backend.

[Physics::Module] Name: PhysX

[Physics::Module] Id: 0xf2b8ea05

[Physics::Module] SDK Version: 4.1.2

[Physics::Module] Integration Version: 1.0.0

[Physics::Module] Threading Mode: Multi-Threaded

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.549800 ms

D3D shader create error for vertex shader [0x80070057]

D3D shader create error for vertex shader [0x80070057]

[Physics::Module] Cleanup current backned.

[Physics::Module] Id: 0xf2b8ea05

Input System module state changed to: ShutdownInProgress.

Input System polling thread exited.

Input System module state changed to: Shutdown.

PlayerConnection::Cleanup##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1744540741183,"processId":12300,"allocatedMemory":680188,"memoryLabels":[{"Default":136},{"NewDelete":104},{"Manager":8075},{"VFX":-104},{"GfxDevice":800},{"Serialization":1352},{"JobScheduler":33032},{"ScriptingNativeRuntime":629928},{"Renderer":728},{"String":337},{"HashMap":3584},{"PoolAlloc":96},{"VR":1784},{"Subsystems":96},{"Gui":120},{"CoreBusinessMetrics":120}]}

I ran the build and no crash logs appear. I checked the folder the sim was in and LocalLow folder in appdata. There are two logs titled 'Player.log' and 'Player-prev.log' in the LocalLow folder. I am having to force quit the application if that helps.

Hello, I am on windows 10. Launching the sim just gives a blank gray screen as shown below: