I'm trying to make an online implementation of a board game. Everyone sees the exact same info and the exact same instance of the game. No individual browsers running the game and syncing up together. It's basically remote hot-seat. The multiplayer, trying to use photon, only handles who's turn it is and who's inputs, mouse clicks, it accepts. That's all that's happening. The game itself doesn't care whos turn it is. I can't get it to work presently. It's a simple 2d, single scene, board game.