Hi everyone and welcome to the Don't Fish My Firends devlog! As some of you may already know, the game was originally built for the Fishing Jam 2 in around a week. In that week I found out that I really love to write my progress while I'm working, not only is nice to get feedback from the people interested. But also I think that having the duty to write your progress frequently really pushes you to work harder and better. And so I've decided to continue my work on DFMF because I really like the concept and the overall project so let's try to transform this fishing jam entry in a full fledged game shall we?
The game idea is rather basic, Red is a really smart fish, who is really tired of watching his friends get caught by humans.
He builds a submarine thanks to which he can go really fast and grab the fishes and then carry them to a safe area. While doing so, he earns shells that he needs in order to upgrade both the submarine and the fishing area. Upgrading the fishing area means that more fishes will be attracted, and as a consequence human interest will rise and more fishermans will come, making your work more remunerative but harder at the same time.
Different kinds of fishes:
And not only that! More hazards are hidden in the ocean, you must be careful around them, but I'm sure that under the right conditions you may find them useful.
This is the main concept, the game is now fully playable in browser HERE. I will update the game directly on the page and of course I will let you know in this dev blog.
A lot of content and corners have been cut to make it available in time for the ending of the jam, so there's a lot of work ahead, I'll write a little to do list, which I will tackle in no particular order:
- Add Sound
- Graphics touch-up
- New fishes
- New submarine upgrades
- Hazards introduction
- Better UI implementation
- Bette Upgrade Visualization