Good day! As you play through your ballads as the game is in development, play let us know here if you have any feedback or suggestions! In particular, we want to hear if your characters and playthroughs feel balanced and if you're having fun. š
I have been churning through my world and character generation, there are so many people to account for when you're royalty and have 7 other half-siblings!
I know as time goes on things will probably get organized differently, it did feel at moments like some of the things I needed were across the page count at the other end of the book, but I know these things will come with time so I'm not worried about it. But little things like Fate and Favor appearing in two different places (rules and starting fate/favor for SCs/NPCs) and then again later, the relationship section which has relationship statuses that depend on Fate and Favor. Made for a bit of cross-referencing.
At some point I'd picture all of the "cast" generation and management things in one place, or as close to one place as possible.
It also felt like some of the PC generation stuff got "interrupted" by NPC/SC stuff. namely you do the main things, then read about SCs for a bit, then go quite a bit later into the Prologue tables. I found the prologue tables provided me with a few NPCs/SCs inherently anyway, so I'd bump that up in the org.
Like I said though, I've been crushing through all the character generation and i have to say, the results are BREATHTAKING. Rolling surnames to find out that such and such is related to such and such family because I got a duplicate, building out essentially a geneology chart... these are things that might feel like tedium or busywork but I have been blown away by how much FUN I've had building out this giant spreadsheet of people, even with all the work that it took to amass it.
Things really took off when I started rolling for character adjectives for each of them, some were not what I'd expect (which makes for great RP challenge) and some were EXACTLY what I already had in mind. AKA the antagonistic former betrothed of my PC is... you guessed it... Jealous! Love it.
I also appreciate how you arranged the ancestry table to have more of your "standards" at 1-10, so you could just roll a d10 instead of a d20 for characters. I was most of the way through everything when I started to go back and assign ancestries to everyone, and the Orcs and Goblins (and even Dwarves, sad to say) didn't really fit the vibe I had landed on so far, so I just effectively ended up with d10 rerolling 7-9 (sorry Dwarf fans). Wound up with quite a few beastfolk and elves tbh!
Figure I'll share the public copy of the google character sheet here as well for anyone else that stops by here and isn't on the discord. https://docs.google.com/spreadsheets/d/1x5ZPU5Dd3FZca7BuJGnFDxaRo2v2Tu9apiLfrfRI...
Really looking forward to my first actual playing of this game to see what it brings out of me!
Hey! Thank you so much for this thought-out, detailed feedback. I really love that youāre enjoying character/SC creation, which is one of my favorite parts of the game, too.
Iām definitely taking your thoughts on the section order into consideration. The current order is by no means final and I have myself encountered the same difficulties while playtesting. Before the layout is made, Iām just trying to write all the rules and tables and have it be complete content-wise. My next priority will be arranging things in an order that makes sense.
I think youāre right about it āmaking senseā for NPC/SC stuff to be after the prologue, though. I think Iāll have it be more āif needed, create at least 2 SCsā post-prologue instead of what it is now. Iāll change the order for the next release, which is coming soon! Iām just finishing up the last set of major arcana summer tables. š„³
Thank you again for playing and taking the time to give your feedback!! Itās much-appreciated and really helps my motivation! š„
(Play report section moved to Korin Van Golding Play Report thread)
MORE FEEDBACK (with the disclaimer that I know you're finishing filling out content an much of this level of editorial pass will come later :) )
> I think Iāll have it be more āif needed, create at least 2 SCsā post-prologue instead of what it is now.
100% this, even though there's so much freeform about the game, which is great, I would love a "you may create as many or as few SCs as you're comfortable with, but a solid 2-3 at the start of the game is recommended."
And, in other places where the rules are very open to player decision, the words in the book are most important to the newest players and those least familiar. The more familiar you are with the game the less you need to refer to passages anyway, so I encourage frequent "the recommended number of XYZ to start is... the recommended number of SC Specialities is..." etc.
One other small item is I had some confusion around how/when relationship statuses change. To the best of my figuring, if a relationship status requires, say, 2/2, then 1/3 or 3/1 wouldn't trigger it. they both have to be satisfied. Then when it comes to antagonistic, if it requires 2/-2, then none of 2/-1, 3/-1, 1/-2, etc would trigger, because the favor is counting in the other direction. I'm 90% sure I have it right, but that section might do with some examples later on.
I'll keep you posted as I keep playing :)
I read your play report out loud on stream and everyone loves where this is going. Definitely keep us posted! I have no idea how you're going to get your half-sister out of this mess, but I hope you manage.
Yeah, I definitely can relate to that feeling of WHAT HAPPENS NEXT! It's where writing little bullet points of what happens can be really helpful.
I had that text in the "Ballad flow" section, but I've added it to the SC section as well, and moved the SC section to be after the Prologue. I think this helps the rules flow better, so thank you so much again for the feedback!
You're 100% correct in your interpretation of the relationship progression rules! Both Fate and Favor have to match to trigger the change. I have added this more explicitly in the explanation for that section so that it's more clear, as it's a very important part of the game.
I'm so-so on it. Some of the cards I really like, some just have distracting proportion and face detail issues :/
I had one that I wanted but I pivoted at the last moment, and because I was dutiful and supported a local store rather than amazon, I'd feel bad returning it.
And not in a financial place to suddenly become a tarot deck collector! I can tell from the subreddits that people go WILD if left unchecked lol.
POST APRIL FEEDBACK
- Restaurant generation table says "d6 roll" in header but has 8 results
- Resolution phase, subtract 1 fate or favor from everyone you haven't interacted with. Seems a little harsh? I like it in theory, but it is wiping whole characters off my SC map. As mentioned before though, I may have just started with far too many fully tracked characters given the huge royal family, so maybe I'm just equalizing to "normal" numbers of actual SCs lol. (I kept pondering over this and then realized, it's also an incentive for you to reach out to a wider spread of characters, which I rather like!) Can favor go negative from this rule? I'd think not... also for Antagonistic Characters, does -1 favor mean another 1 away from 0, or does it mean they draw closer to 0? There are a handful of favor interactions that have me wondering about this.
- Endeavors, Study section p. 88 - the list of study options shows training, practice, research, and spellwork, however only the first 3 have actual sections. Spellwork seems to have been moved into the action of Creation down just a bit further, but it still shows in this list.
- Can 0.3 have page numbers in the corners? would be helpful with future feedback :)
- Relationship transition table page 97?, concern/problem/rival -> platonic, romantic: the text for strong/critical success doesn't mention inverting the favor, but I'm assuming it should since all the cells below it that are also antagonistic > other have that text.
- what happens when an SC no longer qualifies for any relationship status of any kind? Is that the game's way of "downgrading" them to NPC? Because that's what my intuition says. Example, an acquaintance sits at 1/1, but at the end of the phase you didn't interact with them. Regardless of if you remove 1 fate or 1 favor, they will not satisfy 1/1 any longer. Is that a relationship transition scene, to "nothing"? I see the text about regression scenes being optional but not sure if this "counts."
- Layout thing, ignore until later ;) but I'm wondering if endeavors would be better off all just listed under their own header, and each have their own energy cost listed in the table. It makes the table bigger, but is less confusing trying to go through and remember that "shop" is under "exploration" especially when using PDF bookmarks. I don't think there's too many that having them all listed individually would be a problem? HOWEVER if there is rules text that relates to their "type" this might now work... hmmm unless they are classified like Shop (Exploration), Stroll (Exploration). Like the tagging system that some games like PF2 use. Then you can refer to rules objects that have that "Trait" or "Tag" while giving them the same level of priority in the layout :thinking:
- Character sheet things, also ignore until later :) Would be good to have a place for skill tallies on the sheet, i haven't used them yet but I could see a need for a spot for them. Would also be nice to have a place to list Stanzas. And some sort of place/way to formally capture SCs, but that's a tough ask. I recall having issues with the limitations of Connections in Astroprisma as well... there's just so much to track for meaningful SCs and even NPCs, that fitting that to a sheet is a tall order.
Thanks again for the game, still lots of runway for me to get another 4 months of play out and provide feedback :)
Fixed the restaurant table (it started off at d6, then I came up with more stuff), Endeavors list, and the relationship transition table. Thanks so much!!
The thing with SCs is they're meant to be more important characters. Think of a TV show where there's a difference between the main character's friends they see in every episode vs side characters that only appear every once in a while. Side characters (NPCs in this case) also don't get much character development.
The rules for the Reconciliation Phase allow you to choose between losing Fate or Favor. So maybe Fate goes down because your MC meets this character less and less, or Favor goes down because the character's annoyed that your MC hasn't reached out to them lately. That's what I was going for. You don't necessarily have to "downgrade" them if you don't want to. If an SC drops off your list, it doesn't mean they don't exist anymore, just that you're on like an acquaintance level. They'd just drop to 0 Fate eventually which means you never really meet. But I also think that would be a great time for a Regression scene, which would likely be a meaningful scene that adds +1 Fate anyway! There's a lot of room to maneuver. My goal was to capture the nuance of different types of character relationships as best as I could. So whatever feels right for that particular relationship narrative-wise should be what you go with.
Also, my thinking is that -1 Favor is showing that it's 1 away from 0. They slightly dislike you or are irked by you, but it's pretty close to being neutral.
Giving that Endeavors list a lot of thought. I think once the text is in Layout, it might be nice to put them all together and like...indent them or color code them to distinguish the different types. You're right that there's not THAT many. It should work!
Again, thank you so much for the feedback and fun play reports!! It's giving me a lot to think about and iterate on.
I've definitely come around on any concerns about the -1 fate or -1 favor at the end of the phase, I think I genuinely just had too many named NPCs to get to, and so for many of them their starting fate/favor was immediately dropped to nothing which left me with... probably the proper amount of SCs lol. And yet I still have 14 somehow... I'm curious how many SCs other playtesters have found they have in the rotation :P
> Also, my thinking is that -1 Favor is showing that it's 1 away from 0. They slightly dislike you or are irked by you, but it's pretty close to being neutral.
That level of mild dislike makes total sense, I guess I was meaning to ask what it means to "subtract" 1 favor when favor is already negative. Sometimes it seems to mean their dislike of you goes up (which would be going from say -2 favor to -3 favor) but sometimes "subtracting" favor seems to be meant more to "return to a baseline of 0", as in, they don't think about you as much any more since you haven't interacted. This would be going from -2 favor to -1 favor, in such a case.
It's made me wonder if sometimes the rules should say "-1 favor (as in, subtract 1 favor)" and sometimes they should say "move favor to 1 point closer to 0", because those really can be two different things when it comes to antagonistic SCs (it's the same for platonic/romantic, as they're both in the positives). Depending on the scene/situation you might want the results of a given scene to do one or the other...
I hope that makes sense :D
Subtracting Favor should always be going down, though. If theyāre already at -1 Favor and like you less, itāll be -2. Whereas Fate going down towards 0 shows that theyāre not really thinking about you and you have less chances to meet, if that makes sense! Thatās why Favor can be negative, but Fate cannot. Often, having lower Fate is more devastating because a lot of prompts throw you with the SCs that have higher Fate. Thatās why for Reconciliation, itās up to the player whether they want to subtract 1 from Fate or Favor for a relationship thatās fading.
I see I see... I am taking this and integrating it into my understanding. I think I finally figured out what's got my mind stuck on this.
A platonic relationship with an SC, left unattended, will eventually trend to 0/0. However, an antagonistic relationship with an SC, left unattended, will eventually trend to 0/-1, 0/-2, 0/-3, 0/-4... and something about that disparity, that the antagonistics keep liking you less and less while the platonics just fade into the background, is triggering me lol. (presumably you're not leaving the romantic SCs unattended lmao)
Or, could it be that platonic SCs are supposed to continue going down in favor, across the "0" line and into negative territory? That would change a lot... and goes into a different line of thinking I had at one point, that maybe Platonic and Antagonistic could exist on the same table, and just let the favor positivity/negativity determine whether they're antagonistic or not, rather than opting into a relationship transition? That would take some of the agency out of they players' hands though, if a platonic went sour on them and they wanted instead to have a chance to salvage that relationship. Fate is a lot easier to raise intentionally than Favor is...
You've entertained me on this topic far too much already lol feel free to ignore my ramblings.
Oh no, Platonic, Antagonistic, and Romantic are all on separate tables for that reason. A Platonic relationship will eventually hit the negatives for Favor because once theyāre to 0 Fate, you have to start subtracting from Favor. At that point either you use an Endeavor or two to salvage the relationship, or use a Transition to show the friendship going sour. Regression scenes are optional, which lets you decide which of those youād prefer. Endeavors can help a lot because you can write them a letter and then visit, which can add quite a bit of Favor!
Omg the skies have parted and now I can seeeee!!! <3
This answers so many of my weird one-off questions around fate/favor. And also reinforces that I had waaaaay too many SCs, but I think I've sidegraded most of the unimportant ones off to NPC land by now. The rest I will weather the storms of fate and see who decides to hate me for being ignored ;)
POST-MAY FEEDBACK
First of all, FUN FUN FUN I'm having so much fun with this game. I love how the prompts guide but don't constrain too much, I love when I'm told to look at the SC with highest fate and there are two at the same level so I get to choose, I love the little vignettes and story moments that are coming out of the game...
and all this from someone who has little to no experience with Romantic Fantasy genre, someone who is floundering to get my head around how all the estates and duchys and whatnot are supposed to be laid out... I'm just going for it lol.
Here's another positive feedback... I rolled up a Royal who went through a Regression of 1 year... and if you told me that that's all this game was, I'd still be blown away. I sometimes forget that Royal is one of four main levels of play, each with different Major Arcana Scenes, and that Regression is one of four main backstories of play, meaning after all is said and done I'll have experienced 1/16 configurations of this game, not to mention the "how far back did you go?" table in Regression... truly incredible depth for replayability.
I have a few main topics coming out of this Play Month but I'm going to stagger them so I don't become any more overbearing than I already have been... so this first one is just a pet peeve and can be dismissed out of hand entirely ;)
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d66 TABLES
This is such an OCD nitpick but d66 tables have always had this one quirk that bothers me, in that they're not an even distribution... (unless the rules say you must read the die results in order). Using neutral names table as an example, if you roll a 3 and a 4, you can choose either Owen or Leon as the name. However if you roll a 3 and a 3, you can only choose Ivan--there's nowhere else to pivot that result to. So all the doubles are half as likely as any other name. Out of 36 names, 30 of them have a 2/36 chance of being options and 6 of them have a 1/36 chance of being options. There are a couple of ways I could think to handle this, none of which are super elegant...
1) Allow doubles to also select from doubles one numeral higher. i.e. a 11 could select between Matthias (11) or Mikhail (22). Double 6s would wrap around to double 1s, so Enoch (66) could also be Matthias (11). Mathematically evens it out, but a bit clunky.
2) Allow even doubles to count for any even double, and odd doubles to count for any odd double. This continues the problem because now 6 of the results will occur at 3/36 chances and the other 30 will stay at 2/36...
3) Just put the weirdest (or coolest!) names in the doubles slot, whichever you want to be rarer :P
4) Remove doubles results entirely and prompt a reroll (6 fewer options? lame!)
5) Allow doubles to choose from any name in that numbers row/column for maximum chaos lol
6) Just don't worry about it :P It's only the difference between 2.8% and 5.6% at the end of the day, and only for 1/6 of the results.
The thing is I really LIKE the gamefeel of d66 tables giving me those pivot choices, I always just feel bad for the results stuck in the doubles diagonal like they're the last ones picked in dodgeball or something :/
I'm also fully aware most tables like these also encourage you to just pick names you like if you want, or keep rerolling until you get one you like, rendering most of this pointlessly academic and, like I said, nitpicky...
Weāre so glad that youāre enjoying your experience!! These reports and feedback give me so much motivation, you have no idea š
Replayability was really important to me. Often I play solo TTRPGs which, while fun, have little to no replayability because once youāve seen all the prompts once, itāll feel samey no matter what you do. Thatās not a design flaw per se, but I really wanted Ballads to have a lot of random elements that make each campaign feel different—in the same way that there are thousands upon thousands of different romantic fantasy stories that may have similar elements, but are each a unique sort of story.
Oh, those name tables will all eventually be d100 tables haha, I just put down the 66 names I have so far so the tables would just be down and in a usable state. I know the probability isnāt the same for all the names at the moment, but I figured people could just pick a name if they so desired.
Speaking of names :P
I supported at $15 when the game was at $5, does that mean I get to put a name in the tables? And um, what would someone have to do to get two names in? I have a little romantic couple that I played through in a Pathfinder game with a friend and my heart would burst to get them both in there >_>
Amatia and Vafistara, both on the Feminine Names table <3
I'm compiling their whole story (and any other characters they interacted with via play by post) into a Google Doc, up to the point that I had to take a break from the game. It's 616 pages long so far, with probably another 100 to go... 0_0 That's what this weekend has been, Ballads of Dawn and editing that document back and forth, back and forth lol.