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POST-MAY FEEDBACK

First of all, FUN FUN FUN I'm having so much fun with this game. I love how the prompts guide but don't constrain too much, I love when I'm told to look at the SC with highest fate and there are two at the same level so I get to choose, I love the little vignettes and story moments that are coming out of the game...

and all this from someone who has little to no experience with Romantic Fantasy genre, someone who is floundering to get my head around how all the estates and duchys and whatnot are supposed to be laid out... I'm just going for it lol.

Here's another positive feedback... I rolled up a Royal who went through a Regression of 1 year... and if you told me that that's all this game was, I'd still be blown away. I sometimes forget that Royal is one of four main levels of play, each with different Major Arcana Scenes, and that Regression is one of four main backstories of play, meaning after all is said and done I'll have experienced 1/16 configurations of this game, not to mention the "how far back did you go?" table in Regression... truly incredible depth for replayability.

I have a few main topics coming out of this Play Month but I'm going to stagger them so I don't become any more overbearing than I already have been... so this first one is just a pet peeve and can be dismissed out of hand entirely ;)

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d66 TABLES

This is such an OCD nitpick but d66 tables have always had this one quirk that bothers me, in that they're not an even distribution... (unless the rules say you must read the die results in order). Using neutral names table as an example, if you roll a 3 and a 4, you can choose either Owen or Leon as the name. However if you roll a 3 and a 3, you can only choose Ivan--there's nowhere else to pivot that result to. So all the doubles are half as likely as any other name. Out of 36 names, 30 of them have a 2/36 chance of being options and 6 of them have a 1/36 chance of being options. There are a couple of ways I could think to handle this, none of which are super elegant...

     1) Allow doubles to also select from doubles one numeral higher. i.e. a 11 could select between Matthias (11) or Mikhail (22). Double 6s would wrap around to double 1s, so Enoch (66) could also be Matthias (11). Mathematically evens it out, but a bit clunky.

     2) Allow even doubles to count for any even double, and odd doubles to count for any odd double. This continues the problem because now 6 of the results will occur at 3/36 chances and the other 30 will stay at 2/36...

     3) Just put the weirdest (or coolest!) names in the doubles slot, whichever you want to be rarer :P

     4) Remove doubles results entirely and prompt a reroll (6 fewer options? lame!)

     5) Allow doubles to choose from any name in that numbers row/column for maximum chaos lol

     6) Just don't worry about it :P It's only the difference between 2.8% and 5.6% at the end of the day, and only for 1/6 of the results.

The thing is I really LIKE the gamefeel of d66 tables giving me those pivot choices, I always just feel bad for the results stuck in the doubles diagonal like they're the last ones picked in dodgeball or something :/

I'm also fully aware most tables like these also encourage you to just pick names you like if you want, or keep rerolling until you get one you like, rendering most of this pointlessly academic and, like I said, nitpicky...