POST APRIL FEEDBACK
- Restaurant generation table says "d6 roll" in header but has 8 results
- Resolution phase, subtract 1 fate or favor from everyone you haven't interacted with. Seems a little harsh? I like it in theory, but it is wiping whole characters off my SC map. As mentioned before though, I may have just started with far too many fully tracked characters given the huge royal family, so maybe I'm just equalizing to "normal" numbers of actual SCs lol. (I kept pondering over this and then realized, it's also an incentive for you to reach out to a wider spread of characters, which I rather like!) Can favor go negative from this rule? I'd think not... also for Antagonistic Characters, does -1 favor mean another 1 away from 0, or does it mean they draw closer to 0? There are a handful of favor interactions that have me wondering about this.
- Endeavors, Study section p. 88 - the list of study options shows training, practice, research, and spellwork, however only the first 3 have actual sections. Spellwork seems to have been moved into the action of Creation down just a bit further, but it still shows in this list.
- Can 0.3 have page numbers in the corners? would be helpful with future feedback :)
- Relationship transition table page 97?, concern/problem/rival -> platonic, romantic: the text for strong/critical success doesn't mention inverting the favor, but I'm assuming it should since all the cells below it that are also antagonistic > other have that text.
- what happens when an SC no longer qualifies for any relationship status of any kind? Is that the game's way of "downgrading" them to NPC? Because that's what my intuition says. Example, an acquaintance sits at 1/1, but at the end of the phase you didn't interact with them. Regardless of if you remove 1 fate or 1 favor, they will not satisfy 1/1 any longer. Is that a relationship transition scene, to "nothing"? I see the text about regression scenes being optional but not sure if this "counts."
- Layout thing, ignore until later ;) but I'm wondering if endeavors would be better off all just listed under their own header, and each have their own energy cost listed in the table. It makes the table bigger, but is less confusing trying to go through and remember that "shop" is under "exploration" especially when using PDF bookmarks. I don't think there's too many that having them all listed individually would be a problem? HOWEVER if there is rules text that relates to their "type" this might now work... hmmm unless they are classified like Shop (Exploration), Stroll (Exploration). Like the tagging system that some games like PF2 use. Then you can refer to rules objects that have that "Trait" or "Tag" while giving them the same level of priority in the layout :thinking:
- Character sheet things, also ignore until later :) Would be good to have a place for skill tallies on the sheet, i haven't used them yet but I could see a need for a spot for them. Would also be nice to have a place to list Stanzas. And some sort of place/way to formally capture SCs, but that's a tough ask. I recall having issues with the limitations of Connections in Astroprisma as well... there's just so much to track for meaningful SCs and even NPCs, that fitting that to a sheet is a tall order.
Thanks again for the game, still lots of runway for me to get another 4 months of play out and provide feedback :)