Want a feature added to the game engine? Suggest it here!
Thanks for your request! I 100% agree!
TexTperience currently uses Windows Forms as its GUI. Until that changes, it can only run on windows. I've been looking into other .Net GUIs that are cross platform. A change like this would be in a version 2.0. In the mean time, I'll be working on getting the runner executable and engine assembly compiled for other platforms so the tool can export to Linux soon.
I adore this engine. The way the UI is designed is great, the way things are structured just feels really great to use. I'm a big fan, even as a beginner. I have a few requests, however. I'm not sure how possible some of these are.
I'm excited to see how this engine develops in the future. It's honestly one of my favorite tools I've used-- I just wish I could use sounds!
Thank you for your gratitude. All of these requests are completely possible thanks to the .NET framework the engine is built upon, but will take time to implement as I'm building this solo. I'm currently working on variables and I'll try to publish a roadmap of new feature rollouts soon. Thanks again for your support!
Sorry if this is too much, but the ability to change the color settings as an action, so that you can change the name colors based on the area the player is in would be cool. Also a way to exclude items/objects from being affected by a Command, so that you could make it so that a player couldn't drop certain objects or pickup objects unless they've done something else, stuff like that
Not exactly a feature request, but I've started using Storage objects as NPCs. They have their own distinct color when they're in a room, and they can hold items which is neat. Usually what I do is have a trigger on entering the storage that removes the basic storage commands and instead add commands like 'Speak' or 'Trade' so it feels more like an interaction. It's a good system for anyone who is thinking of adding NPCs using this engine!
Plus, maybe this could help with the development of NPCs somehow? I'll probably have to replace and remake them when the actual NPC objects eventually come out, but for now I find using storage objects works well. Maybe when NPCs are first added they could just be a clone of the Storage object and then improved on later? I dunno, spitballing here.