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GRRLWARE

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A member registered Jul 13, 2022 · View creator page →

Creator of

Recent community posts

yes! the game should already have d-pad support for p1 but i will work on improving support in 0.3.2a

this game was absolutely breathtaking!!!! i am seriously obsessed with oto-hime, and i will be thinking about this game for a very long long time. i love it very dearly!!!

development has been spotty for most of the year but we're getting back on track again

that would be very fun, i know people have already made music mods and sprite mods... the future is yours!

unfortunately not

i had a similar issue. disabling windows defender might help, but really what worked for me was using this ( https://www.speedguide.net/downloads.php ) to fix my internet connection. try and see if either of those options works.

what issues are you having? what platform?

i plan to add in almost all fighters from Super Brawl 3, so Po will be added... eventually

the problem is that nobody has figured out how to rip sprites from Super Brawl 3, so I have to cut them out and redraw them by hand. as a result, most SB3 fighters are less of a priority

thank you! should be fixed in the upcoming 0.2.5 update

Skipper isn't available yet, as his moveset is still in-development. The next update (0.2.5) will make it more clear which characters are still in-development and can't be unlocked.

well, it's really only me working on the game, and i don't get paid and also i'm poor. so it's definitely going to take a while. the upcoming 0.2.5 update has a bunch of great new content i think you'll like, but you'll just have to be patient otherwise.

i'll look into it!

thank you so much! i would love it if we could get some more original music for SBSD

the invite code for the SBSD discord server is mQ2jJAd9G4 . from there, you can add me on discord. I know it's a bit weird, but i'd rather not post my personal discord user here. it makes more sense to add people through the public server haha.

hope to hear from you soon!

If you can't, you can always try seeing what combos tend to be the most devastating/unfair and I can look into them. Also, if you don't mind me asking, what parts of the new combat system are the hardest to adjust to? I want to see if I can ease the transition a bit more for other players.

Would you mind sending me a video? There are a couple of things I think it might be, including the AI, itself. Due to the way its programmed, sometimes the AI figures out a way to trigger moves that would normally be impossible because of the way it simulates the controls. either way, a video might help me better pinpoint exactly what needs to be changed.

Thankfully, Rico is already getting some big changes in the next update. Good timing in your part, haha.

i'll see what i can do!

nobody thus far has reported a wubbzy glitch. there's only one of me so it takes some time to get to everything anyways. i thought youb hated this game?

Thank you for reporting it! I just made some changes, so it should be be fixed in the next update!

this just in: every early-access game is stupid according to this guy

If you click the gear in the Character Selection Menu, there should be difficulty selection options.

Someone discovered a bug that wouldn't allow the game to start on certain computers. Currently re-uploading the fixed versions.

You don't know how happy this makes me. Thank you c:

i'm gonna be honest i don't know how bcus i don't have a linux but i'll talk to my friends and see if there's one i can borrow to work with. will keep u updated on my progress

Skipper hasn't been fully completed, so it isn't possible to unlock him just yet. Right now, all the playable characters have been pre-unlocked, usually indicated with a blue icon covering in the CSS. This means they are unlocked for the sake of players being able to test and mess around and whatnot. In the next next update (0.2.5), I'm going to relock Dr. Blowhole, Bessie, Patrick, and Sheen; and they will become the first truly unlockable characters.

Skipper is in development right now, alongside Kitty Katswell and Chum Chum. He will be available soon!

unfortunately that's not specific enough for me to do anything about it

i can only find one reference for the stage, not sure what milkweed academy looks like on the inside. if i can't figure anything out, i'll make it a reference in kyle's moveset (perhaps he teleports you there) rather than a full stage.

yeah, join the discord server for the game and i'll add you from there ( https://discord.gg/mQ2jJAd9G4 )

interesting idea! i like it quite a bit, so i will see what i can do

do do do do do

that would be great!

i'd love to hear more on how the game could be improved

i looked into it, and it seems to be an issue with NWJS for mac. you might have to downgrade to an earlier version of NWJS to get it to work. i'll see what i can do to fix it otherwise, though; since that seems inconvenient for the average user. i don't have a mac so testing in that regard is a bit difficult, but rest assured i am on it.

i'll see what i can do. the main problem is that we don't have a model or good sprites for boog. the 3d characters are much harder to replicate without either of those. though, i'd like to think no character is impossible.