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Improved Synths and FX: I want to live game soundtrack

A topic by Meraj Melody created Apr 04, 2025 Views: 142 Replies: 2
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Hi everyone, I've just updated my cozy music package and wanted to share a demonstration video of one of the tracks, "I Want to Live," included in the package. The synth has been fine tuned and everything has been rearranged to enhance the sound quality. I'd love to hear your thoughts! Apologies for the high CPU load it’s due to the heavy post-processing, sidechaining, and FX on the synth, which is causing some overheating. (As a result, you might hear some audio pops and clicks, but these are not present in the final render. The final version is completely clean.) 😶😶

(1 edit) (+1)

Nice stuff. Is that mostly Kontakt libraries? If you're getting those clicks and pops, you can always bounce some of the more intense tracks to audio (which is pretty good practice for larger projects as it is) and then OBS won't stutter so much. Honestly, I tend to bounce everything on the fly if I'm happy with it, but everyone's got their own style.

With that said, my videos are usually riddled with the same exact sounds of my computer struggling to keep up. I really like the music, for what it's worth!

Thanks for the tips! Yes, sometimes I render highly intensive synth tracks to audio to save CPU usage. However, I often receive requests from customers to modify the tune or create alternative melodies. Because of this, I frequently need to reopen the MIDI data and tweak it to meet their requests, which is why I prefer not to render audio. In terms of VSTs, the drum and orchestral tones come from Kontakt libraries, while most of the melody tunes are crafted using Serum and Pigments synthesizers.