https://lemontoast-games.itch.io/lemontrail
>>> DEMO HERE <<<
Hey everyone!
I wanted to share the latest Gamemaker project of mine, originally created for RE:Ashes, the upcoming spiritual successor to Starr Mazer: DSP from my studio LemonToast Games.
This was originally written with ship thruster and smoke trail effects in mind, but as you can see it's pretty versatile even in it's infancy.
There are two ways to use this, by manually creating radially symmetrical trail streaming shapes with the trail.create_shape function, or the better way, by installing and using the custom Blender Extension written just for this! You can define as many trail shapes as you want per mesh, export them all at once, and draw them with a single line of code, pinned to your mesh as it moves through 3d space. It's pretty radical.
As a beta there are of course some known issues:
- Trails can be pretty heavy to process for the time being, so try to limit the number of them you have on screen. ( I'll be moving the physics processing to the GPU very soon to mitigate most of these issues)
- Trails are constantly streaming, there's no off button, just turn it on and watch it go for ever and ever and ever and you get the idea. This will be addressed before leaving beta.
- I'm probably forgetting something, but hey, that'll be fun for you to discover eh?
For a deeper dive into how this functions, check out the devlogs. I plan to create a video going over everything in the near future, so keep an eye out for that.