Hi, I'm qued and I'm making a shmup. It started as a submission to a game jam. After a multitude of jam games and unfinished prototypes, I want to see this one through to a proper finished state for a change.
The game is a vertical shmup with prerendered 2d graphics for the player, enemies, and bullets, and 3d backgrounds for stages. The theme of the game is apocalyptic and biblical, with the player fighting aliens/angels on Judgement Day. It's a manic shooter with dense and varied patterns, somewhat touhou-like in gameplay with flying enemies only and a focus on extended boss battles with multiple phases. There's four difficulty levels: Easy (for newbies), Normal, Hard, and Impossible (for sickos). Right now there is one stage, with a second nearly done and third in progress. Some enemy graphics are reused for multiple bosses while I'm working on making new ones.
The scoring system is a work in progress, but in the latest (currently unpublished) version it's based on collecting medals (halos) which increase a multiplier that, well, multiplies the score gained from destroying enemies. The multiplier resets between stages, and is cut in half when you die. The multiplier ticks down gradually if you aren't continually collecting medals or grazing bullets. There's also points to be gained from grazing bullets and directly from collecting medals, with bonus points for defeating boss phases quickly. Right now score doesn't give you extends or anything, but that's something to think about.
I would greatly appreciate any shmup newbies or STG veterans who want to try out the game and give me some honest feedback. Notes about too-easy or too-difficult bullet patterns, time where there is dead air without enough enemies, difficulty spikes, or scoring exploits would be incredibly helpful. Ultimately I want to make this into a 5 stage game with a high skill ceiling for score chasers, but with an approachable level of difficulty for genre newbies who want to make it through to the end.
Browser and download versions are available.
Try it out at https://qued.itch.io/nephilim-break