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Stage 2 is nearly finished, and stage 3 is started.

Aside from work on stage 2, I've been spending time fixing up some patterns in stage 1 that were too difficult or too boring, and fixing some enemy sequences where things got overcrowded or there was nothing to shoot at all. I've also been revamping the UI to make everything more functional, easier to read, and flashier. It now shakes when using a bomb, dying, or defeating a big enemy. There's no annoying screen shake - only the UI shakes.

Text pops up now to show the points you just gained.  Multipliers are now increased by 10ths instead of whole numbers. You can now see a bar that shows when your multiplier is about to decrease. Also the multiplier display gets bigger and bigger when you get really really high multipliers. How high can it go? Nobody knows! (it's capped by difficulty)

And there's a new enemy that shows up in the stage 2. I think it look appropriately angelic and creepy.