Hello! Just purchased this plugin - still trying to learn the ins and outs of it since there's a lot of different commands to go through. I wanted to ask if it would be possible to implement a simplified timing based combat system, similar to Crypt of the Necrodancer. I want the player to have to time their attacks on enemies based on an adjustable bpm per stage. I created an extension plugin myself that implements a timing bar at the bottom of the screen as well as an adjustable bpm (it also has an adjustable timing window that records the results of the last input as a string), but I can't figure out how to change the weapon damage output based on the timing of the attack, since I can only select weapon slot 1/2 for the Use Weapon Damage plugin command. I want to mitigate damage to an enemy if the player misses the timing, decrease the damage if they time it early/late, and do the normal amount of damage if they time it perfectly.
