Hey everyone!
I've been working hard on Space Stranded, and I've got some exciting updates to share with you.
and i want to share it here also and i would be happy if i would get some feedback :)
Here is a link to the current Demo(The performance is bad and somtimes lags because it is a port of the Desktopversion) :
https://bolzos.itch.io/spacestranded
So lets start with the last update news:
Here’s what’s new in the latest build:
Gameplay Changes Weapon Reversion & Manipulation: I’ve reverted the weapon back to its old version. Additionally, weapon manipulation is now fully functional again, allowing for better customization and strategy.
Path to the Exit: To improve navigation, I’ve added a visible path that leads to the end of each level. This should help with orientation and prevent unnecessary wandering. More Free Movement: The size of the pathways has been adjusted, providing a more open and free-flowing movement experience.
Weapons & Combat Enhancements
New Bullet System: The revamped weapon system now features many new bullet types. These bullets interact with each other and even influence the weapon itself, creating dynamic combat scenarios.
Weaponmaster NPC: Meet the Weaponmaster! If you stand near him, you’ll be able to modify your weapons using a drag-and-drop system, offering more customization options.
Enemies & Bosses First Boss Prototype: I’ve added a dummy placeholder for the first boss encounter. Stay tuned for more details as I develop this further!
Items & Systems
Item System Update: I’ve revamped the item system to allow for smoother integration. New items will be coming soon, so expect fresh ways to upgrade your gear and playstyle.
What’s Next?
This is just the beginning! I have more exciting updates planned, including additional items, refined boss mechanics, and further tweaks to improve the overall gameplay experience.
Stay tuned for more updates, and as always, let me know your thoughts!
PS: GUI Updates will come soon with tooltips etc.