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Introducing the Newly Started Ability Editor Feature for Marvel LCG Digital

A topic by irefrixs created Mar 28, 2025 Views: 363 Replies: 6
Viewing posts 1 to 7
Developer

Hello, fellow gamers and Marvel enthusiasts!

We’re thrilled to share that we’ve been hard at work on an exciting new feature for the Marvel LCG digital version: an Ability Editor! This tool will empower players to create and modify card abilities without needing any coding skills, similar to how blueprints work in UE5. This means you can easily customize your gameplay experience!

While we’ve built the first version of the Ability Editor, it’s important to note that it’s not fully functional just yet. However, with your support and feedback, we believe we can bring this feature to life! Your input will be crucial in determining its future, so we encourage you to share your thoughts.

We want to hear from you: Would you find an Ability Editor useful? If you’re interested in customizing your gameplay experience, please let us know!

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This sounds awesome, I can't wait to hear more! Will this open the option of including fanmade heroes and cards in the game?

Keep the great work!!!

For sure!!! I want to make custom heroes for your engine!!!

This is so fricking awesome! Is there a public (or private) github to be able to see the code for the system (not only this Ability Editor but the whole game)? (I completely understand if you don't feel comfortable sharing it but I am VERY curios about how you went about implementing all of the game).

有興趣

(1 edit)

This is amazing 🤩

This will for sure allow to add 'Marvel champions LCG Homebrew' amazing custom content in the game!

Tons of new heroes, scenarios and expansions!

Can I kindly ask you the ETA of this feature?

Thanks

Thanks, this will be incredible useful to debug card interactions!