Good day, fellow itchiers!
Bird, Don't Fall! is my recent project related to games. I've tried to get into game developing years ago, but I did not have enough patience, will and knowledge to do so. 8-9 years later, I'm studying for master's degree and working as a full-time programmer; so I thought this would be the perfect chance to take this up again.
What's Bird, Don't Fall! about?
It's very easy - you have a bird and you have to keep it safe from falling.
Bird, Don't Fall! is a web game in which you have to take care of your pet parrot.
Your bird just got his wings trimmed, and because of that he cannot fly that good anymore. That made him angry, and now he tries to jump in attempt to fly. Your job is to keep it safe and not allow him to touch the ground.
Your tools to do so are your hands. Place your hands where you would expect your bird to jump to give him a boost and prevent his fall.
... but, there's a problem! The bird goes crazier and crazier, and will start jumping around more chaotic the more you keep him away from the ground.
Tools & Engine
I'm developing the game using Phaser v3 and JavaScript.
The game is at a prototype level; I'm still learning the ropes of the engine, and "trial-and-error"-ing my way into making the prototype feel good to play, then moving on to add whatever I have left in my mind.
I plan to launch the game on mobile devices as well if everything goes fine.
Well, that being said, hope that whoever reads this and checks it out finds it somewhat interesting enough to keep an eye on it now and then.
Oh, and also, feedback and critique is most welcome! Suggestions too.
Reason for edits: Formatting and typos.