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How to upload a game with over 1000 files?

A topic by Studio Babyface created Mar 19, 2025 Views: 163 Replies: 2
Viewing posts 1 to 2
(1 edit)

Hi! The game I want to publish failed to upload because the zip has over 1000 files (around 1700).

It's not at all a big game, the zip is only 27mb, but it does have a great amount of files in it. It is a 2D decorator game with many different furniture objects. Each single object consist of multiple images, from 4 up to 108 depending on the amount of rotation angles it has, and how many different parts of it you can recolour. I am making the game with GDevelop, and I don't think it is currently possible to merge those images into a bigger file like a spritesheet. 

Now I am only trying to publish a small demo of the game, so the amount of files will only be growing in the future as I am adding more objects to it.

Is there a way that I can upload my game to itch.io, or should I just look for another platform to publish it on?

P.S. I tried googling for an answer, but the issues I cam across had to do with the file size limit instead of the amount of files. 

(+1)

It is an arbitrary limit. And there are like three of them. Unzipped file size. Unzipped individual file size. Number of files.

I do not really understand the limit, since a browser will probably download the 27MB zipped into cache anyways. In theory only the files needed would be transferred and loading each tiny piece of texture individually would create an overhead. But as I said, the limit is arbitrary. Apparantly the theory is, that engines that export with so many files are better suited for having downloadable games and using the engine export as a html5 game lessens the user experience, so it is discouraged by that arbitrary limit: read that as, Itch would rather want you to have a downloadable game, if it has to have so many small files.

(1 edit)

Thanks for your comment!

It's a shame, I was so excited to finally release my game, and maybe update it every month or so when I've added new objects, but I guess this is not the place for it then. 

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