I'm presenting my new game, into which I've poured all my energy and ideas over two crazy days of the game jam. It's an unusual roguelike game with puzzle elements, set on an endlessly generating bridge.
In the game, your character attempts to cross a bridge that constantly breaks apart. You'll need to collect resources, fix broken parts, solve puzzles on the fly, and carefully watch each step. Every 15 meters, you'll receive a buff that enhances your abilities—adding roguelike mechanics.
The dialogues are presented as a visual novel, and the graphics use an uncommon voxel art style to provide a unique visual experience.
I've literally gone two days without sleep to make this happen, scrapping around 30 different ideas before arriving at this one. While I'm not completely satisfied with the final result yet, your feedback is crucial. If you enjoy it and share your thoughts, I'll dedicate all my energy to improving and expanding the game.
Looking forward to your comments, suggestions, and support!