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hard

A topic by peterpants created Mar 15, 2025 Views: 47 Replies: 1
Viewing posts 1 to 2

Kind of hard. Game feels responsive but input -> output is too random imo.

first press of A after pressing D should always be the same attack imo. like low kick, punch, high kick. or something.
then you can have some control over when to do big dmg or when to just try to stun lock

Developer

Thank you for your feedback! We hear you.

Regarding the same attack after switching sides (e.g., A after D) — we deliberately avoided this to keep the game from feeling too repetitive and predictable. Currently, the timings have been polished, and once you catch the right rhythm, controlling enemies becomes much easier. We’ve also added an easy difficulty level — the previous one, which got a lot of feedback about being tough, is now labeled as "hard." We hope this helps strike a balance between control and enjoyment!