Thank you for your feedback! We hear you.
Regarding the same attack after switching sides (e.g., A after D) — we deliberately avoided this to keep the game from feeling too repetitive and predictable. Currently, the timings have been polished, and once you catch the right rhythm, controlling enemies becomes much easier. We’ve also added an easy difficulty level — the previous one, which got a lot of feedback about being tough, is now labeled as "hard." We hope this helps strike a balance between control and enjoyment!
SteborGames
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A member registered Mar 07, 2025 · View creator page →