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peterpants

52
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A member registered Jun 27, 2017 · View creator page →

Creator of

Recent community posts

looks more like a wyvern

I like this style of model! Thanks for disclosing that AI was used to create it. I am trying not to use any AI products in my game but maybe others will like it

SO GOOD

those shins be swaying way back but otherwise good model

looks good!

I have no idea how I ended up here but I love to see Godot games! Vertex animated textures are something I've been looking into. I've noticed my games performance drops significantly when there are too many skeletal animated enemies on screen.

Here's w hat my zombie 'town' ended up looking like lol. Also why do some zombies run off into the sunset?



Metal man 2 was one of the game's of all time and now with metal man 3 - I think this is easily the best metal man of all the metal men games.

Sound design: Maybe
Gameplay: Yes
Graphics: Exist

Overall: 10/10 metal medals

Nice! I like this style of asset

This is great! I would love to see more assets liek this

this is cool af

Side Puncher community · Created a new topic hard

Kind of hard. Game feels responsive but input -> output is too random imo.

first press of A after pressing D should always be the same attack imo. like low kick, punch, high kick. or something.
then you can have some control over when to do big dmg or when to just try to stun lock

Just being silly. Because it said "Game Dev Ready"

Nice! I've never tried exporting godot to web but this seems pretty solid. I wonder if there's a way to lock the cursor to the game window? Also that's a big door

do you offer a not game dev ready version

Wow this is pretty cool! Thanks for sharing

nice

wow! this is awesome

hell ya brother

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Really cool style! This one is my fave so far

cool! i like it

Did you paint these with your hand

10/10 best game I ever play today

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fun little game. sounds like morrowind music

This is fantastic!

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Yes! Thank you for sharing that

You mentioned you wouldn't do it this way again - what would be your alternate workflow?

I've been using AssetPlacer and have found your terrain kit to be the easiest to work with

Maybe I'm imagining it but wasn't there a custom importer script with this asset at one time? So when you imported the GLB/Blend file it would save all the objects as scenes? Is there a way I can get that script? I'm having a hard time finding anything helpful on google

wow nice fishing pole model! did you rig it yourself? is it available anywhere

cool. are these compatible with the mixamo/humanoid skeleton by chance?

Thanks for adding support for this! I really like your plugin

Really solid base for a game. I can tell you've put a lot of effort into this. I particularly enjoyed the blinking animations: weapon reloads, and the plane flying in the background of the intro. all very nice. The camera sway didn't feel great. I'd prefer the sway only be applied to the weapon or crosshair and not the entire camera view. Hmm..I didn't notice it until later in the game though so I wonder if it may have been a bug after sprinting? Perhaps it didn't reset to 'idle' afterwards. idk.

Do you have any plans to sell any of the assets? fps animations/character rigs? maybe on itch.io or unity store? there are not many options for this style of art at the moment. it might be popular

either way thanks for sharing! cant wait to see more

Wow very well made for a short demo. I love everything about it.

Very cool asset pack! It would be cool to have some fantasy items. Something like this https://open3dlab.com/project/32539/ but a legal to use version for publishing games

nice

Where are the textures from? Did you create them from scratch? What's the license?

i don't see the texture file

Big fan of your Unity assets. Any chance of some Godot assets? :]

Nice! I bought this in Unity and remember it being very easy to use. I appreciate you porting this over to Godot!

Great asset for $3. Thank you!