The monster-tamer genre has lost its way, and I want to bring it back to its fundamental core.
I made a pitch for a game I want to pursue, I'm able to make the 3D character/creature art assets- although at this stage most of the game should be grey boxes.
I am looking for 1-3 game play programmers to help me build a prototype to map out the base functions for this game.
It's a 3d mostly top-down narrative-driven exploration/survival experience with you, the protagonist, and your creature companions as you explore, collect, battle and help the surrounding ecosystem thrive.
Unity or Unreal is not very important to me, this is for a temporary prototype and I'm not the one who has to make it work in the end.
Art direction will be a very stylized, and aesthetic experience, contrary to most of my own portfolio work.
Ideally at the end of the year this production will require 10-15 people, but for now I am starting small, and lean, figuring out the basics of founding a start up and finding investors.
My background:
I have about 15 years of experience in entertainment, both game production, VFX/feature film/shortfilm and TV series in Europe and North America, as a creature- character/generalist 3D artist.
Portfolio: https://www.artstation.com/krossing