The game is a classical roguelike deckbuilder with minimalist visuals and strong emphasis on advanced strategies and complex interlocking mechanics.
Game is hard, and designed to make player think carefully about every decision. There is quite a lot of content (300+ cards, 160+ items, 130+ monsters, 120+ quests, 10 playable heroes). This is a hobby project and I enjoy both programming and playing the game.
However, as game grows, it becomes increasingly difficult to balance, especially due to "author's bias", where I repeatedly miss some strategies or loopholes which are obvious to a player with a fresh look.
I would like to invite playtesters interested in exploring and in-depth discussion of game balance, and ideally have already played many deckbuilders and are good at them :)
Of course, any player with any kind of feedback is also very welcome.
Play it here:
https://alsoknown.itch.io/way-to-crown