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Hyperspace Deck Command

Sci-fi deckbuilder with dual-use status effects. · By sleeper_games

Hyperspace Deck Command Changelog Sticky

A topic by sleeper_games created Mar 11, 2025 Views: 649 Replies: 53
Viewing posts 34 to 39 of 39 · Previous page · First page
Developer

0.9.840 (Alpha)

-Added 4 new tech cards.

-Added 5 new strikes to TU random pool.

-Changed TU self-combo unlocked.

-Moved Anti-Light Charge Ray to Low-Tech pool.

-Fixed data cloud not showing on timer enemy restriction.

-Fixed cards with no direct targeting being able to get scrambled defect. 

-Fixed some bad formating on card text.

-Fixed too long attack animations on units with very high base damage.

-Fixed hold to drag option not correctly affecting repositioning of unit.

-Fixed a problem with how holo visuals are displayed during inspect.s

-Fixed some damage sources not awarding kill credit.

-Fixed Hidden Surgeon General affecting deployed units.

-Fixed scrambled units that infight against their own orbit being able to target themselves. 

-Fixed tut recap being enabled during actual tutorial runs.

Developer (2 edits)

0.9.850 (Alpha)

Changes

-Added upgrade store system location.

-Added consumable tech system location.

-Added phase 2 for GP Consumer fight. 

-Added some discovery stats and credits to the data cloud.

-Added some additional tooltips, float text and inspect texts. 

-Unit death explosions now also slightly move existing debris.

-Improved bot self destruct FX.

-Bonus action now loses all stacks after action, instead of just 1.

-Merc Flak Frigate is now 6/3/3 and has Intercept 4 instead of damage per orbit enemy.

-Governor Class (previously President Class) now gains bonus action on kill.

-Floatoid Habitat now has Modular Armor 1 instead of original effect.

-Love is now 6/4/3.

-GC Intervention Chest no longer scales with effect power.

-Construct Field-Amp dongle now also adds mass produced.


Fixes

-Fixed optimize not counting down.

-Fixed Termination Attack gaining damage from optimize.

-Fixed some inconsistencies in data cloud.

-Fixed time dilation secretly being affected by effect power.

-Fixed Fuel Amp not affecting Flank Speed.

-Fixed some problems with data cloud icon positioning.

-Fixed some VFX problems on projector style weapons.

Developer (3 edits)

0.9.900 (Alpha)

-Added data entry framework, accessible from card inspect.

-Title commander bios have moved to their commander card data entry.

-Intercept mines now also deal damage if a unit acts without target.

-More attack cards can now target player side.

-Overthrow strike only applies crit VS bosses now, but can target player side.

-Increased upgrade store price scaling.

-Copying a card now resets deck overview to include newly created cards.

-Added warning for when selecting strike compatible upgrades while mil grade copy goo is active.

-Added option to decrease ui scale.

-Title difficulty setting is now framed as coordinate data.

-Title ships spawning no longer triggers action cam.

-Fixed bad card button scaling and text positioning.

-Fixed screen overlay exit button sometimes persisting in main scene.

-Fixed boss fleet upgrade duplicates.

-Fixed Construct Field-Amp getting added to global upgrade pool.

-Fixed crit share applying to units without attack.

-Fixed dongle tooltips appearing while dragging dongles.

-Fixed copy goo blob being assigned no rarity level.

-Fixed a problem with ui layer button selection.

Developer

0.9.902 (Alpha)

-Fixed not being able to buy store cards.

-Fixed card data button not functioning in data cloud.

-Fixed wrong loot tier on H-Booster.

-Fixed a problem with how bonus action counts down.

-Fixed megaship targeting enemies not being excluded from infighting.

-Fixed bad contrast glow on LT fleet upgrades.

-Fixed bad tooltip on am amp.

-Fixed some typos.

Developer

0.9.950 (Alpha)

Changes

-One fleet upgrade per faction now has unlock conditions. 

-Context Recalculator Engine now shows the turns left until it triggers.

-Coordinates: Courier Intercepts now shows current megaship damage taken.

-Assault Rig now requires the target to have a damage component.

-Changed how retaliate starting mods affect damage.

-Discarding hand now visually moves cards to discard pile.

-Added visualization for deck reshuffling.

Fixes

-Fixed some problems with weapon animations not resetting when certain keywords reset.

-Fixed GP Consumer phase one jumping back to outer orbit before being scuttled by boarders. 

-Fixed various problems with Contingency Bomb death explosion.

-Fixed problems with electric arc and AM bonus dmg visuals not appearing.

-Fixed AM bonus dmg explosions continuing for too long on large AM stacks.

-Fixed loading a run deselecting all coordinates for future coordinate settings.

-Fixed entangled card text appearing as if affected by hacking.

-Fixed other reaction types overwriting and triggering from forced self-attack.

-Fixed bad tooltips from allies and self support effects.

-Fixed Unshielded Reactor unlock triggering from units without timer.

-Fixed suffer EMP effect not being reset correctly on dongle changes.

-Fixed a scenario where loaded megaship hp would apply to new run.

-Fixed fabricator damage taken in regards to tech defects not being saved and loaded.

-Fixed some issues with megaship HP getting overwritten (?).

-Fixed Overload Strike not interacting with EMP that it applies itself.

-Fixed Decay Amp on attacks resolving before attack applies its radiation (?).

-Fixed in front support targeting position 1.

-Fixed Asset Cleaner not debuffing allies when boarded.

-Fixed some problems with how bonus actions are reset.

-Fixed no-timer retaliation attacks preventing unit from suffering revenge EMP.

-Fixed oxidizer tank interacting inconsistently with multistrike.

-Fixed some scenarios where units would act before entangle and other effects could resolve.

-Fixed investor still gaining damage after being destroyed.

-Fixed title flagship buttons not resetting correctly when deselected by switching commander faction.

-Fixed multi-action fast deploy cards allowing to play other cards before first card has resolved.

-Fixed a scenario in which cards would tigger redraw multiple times (?).

-Fixed hand draw issues when triggering redraw as last high readiness action.

-Fixed security success comms using wrong faction data.

-Fixed some timing problems with revenge effects during accelerated multi action turns.

-Fixed shield visuals not generating on on units that have some form of containment.

-Fixed mass produced units takin wear damage even when not finishing their turns due to interrupt (?).

-Fixed some typos.

Developer

0.9.960 (Alpha)

-Fixed an encounter one boss never spawning.

-Fixed a wear and tear damage not taking effect.

-Fixed a scenario where turn advance would be re-initiated by other effects (?).

-Fixed cam sound playing even when current cam state wasn't changed on input.

-Other minor fixes.

-Fixed some typos.


0.9.970 (Alpha)

-Wing-Scout and Data-World unlock condition changed. 

-Defect application now triggers screen text.

-Added limit for how many fighter craft and bots can be displayed per ship.

-Bots and boarding shuttles now spawn faster from cards with very high effect numbers.

-Changed tooltip box scaling to better adjust to very short tooltip texts.

-Adjusted overall font status glyph alignment.

-Restored original LT ramship attack visual behavior.

-Fixed problems when using escape while inspecting card loot choice.

-Fixed Improvised Upgrade showing as locked without condition in data cloud.

-Fixed gain bonus action on kill not resolving correctly if unit already has bonus actions.

-Fixed mine visuals displaying on top of unit UI.

-Fixed some z-layering issues with bot craft.

-Fixed TU Ram Ship moving to wrong orbit position after attack.

-Other small fixes.

-Fixed some types.

Viewing posts 34 to 39 of 39 · Previous page · First page