yeah these should imho be pretty straightforward:
- a button that allows you to just "remove" all quests on the notice board that you havent taken. taking&forfeiting a quest means you get more new quests the next day and since forfeiting doesnt have an actual downside to it, this would make it more convenient to cycle through the quests you have no intention of completing anyway. the button could be placed right under the reputation collected for the guilds.
- since dungeon resources can now be harvested immediately and the travel interface has been changed a bit, this one feels more important than ever: please add/change it so that I got an option to "send all characters home and forget dungeon" in the dungeon interface after clearing it. you can still manually send home your units if you want to harvest resources later/with other chars, but this would imho make it easier to keep track of your completions and just be cleaner in the travel view
- edit: this is not a QoL thing, well not really, but more of a design thing: it's a bit annoying that classes give + skill points and + skills and that there's no bonus for going above 5/6 points in a skill, this means you need to carefully plan what kind of classes you want to take and possibly have to delay useful spells/skills. One idea might be that you can only unlock skills up to a certain tier unless you have a class like "archmage" that removes most restrictions for magic, for example. And/or that skill points above the cap give something like +10% damage (additively, not multiplicatively) simply so they're not wasted and the additional dmg shouldnt skew the overall balance too much
PS: great game, even though 0.10.3 seems to have minor bugs, I think you're going in a good direction overall.