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FuzzyBunny

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A member registered Nov 10, 2021

Recent community posts

1) I wish there was an option to select "Characters on the road" and "Send" them somewhere else. Nothing can be done for a character after they are on the road. Even more convenient would be modifying this category to be "Traveling to [Location]" so I can actually see each character is traveling to where I want them, or change their destination if needed. Having a Cancel Travel option would be nice to have as well.

2) I would like to be able to use the Teleport spell from the "Mansion" screen. Being able to add it to the character's Social skills bar should suffice. It makes no sense when I can use this spell in smaller towns and dungeons but not the major capitals.

Thank you.

Rally would not Reset Cooldowns nor increase Mana as described in version 10.2c. Updated to version 10.3, still doesn't work (would not reset cooldowns nor restore any Health as described).
(2 edits)

Responses:

1) Having a "Reject" button next to "Accept" would be nice. I never tried Accepting then Forfeiting as they eventually go away / get replaced by other quests, but thanks for the tip.

2) I suppose a button in the dungeon to "send all characters home and forget dungeon" would be nice for some in the beginning, but "Forgetting" the dungeon from the Travel's "Adv. Mode" Location List does the same thing already. Personally, I use Teleport as it is instantaneous and then "Forget" the dungeon when done. So, I would only use the button you suggested in the very early stages of the game, which is only slightly more convenient than the mechanics already in place.

2b) I do wish, however, there was an option to select "Characters on the road" and "Send" them somewhere else. Even more convenient would be modifying this category to be "Traveling to [Location]" so I can actually see each character is traveling to where I want them, or change their destination if needed.

3) While technically there IS already a "Bonus per point" for each Mastery skill (including past 5/6), I was hoping any 'excess' resulting from a chosen Class would have been converted to "Universal" (or the respective Combat/Magic) points. Playing the game further, however, I kind of like having to strategize with the current game mechanics.

One of the best D&D games I've played thus far (and I've played a lot). Keep it going!