
Split between two worlds, a cyber-dystopian world overrun by AI corruption, players must survive as long as possible while traversing procedurally generated rooms. The further they go, the more difficult enemies become, evolving with increased corruption. The game’s aesthetic features abstract digital enemies—floating cubes, triangles, and glitchy effects—immersing players in an ever-changing virtual battleground.
Daniel Daniel Daniel Daniel was created by a team of 14 people over the course of 4 weeks. It is a VERY WIP progress prototype to display the core concept, and core systems.