Just finished it now, this is a lovely game and I wish it had more recognition, I really unique and fun concept. Fantastic work!
dkarlberg
Creator of
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Split between two worlds, a cyber-dystopian world overrun by AI corruption, players must survive as long as possible while traversing procedurally generated rooms. The further they go, the more difficult enemies become, evolving with increased corruption. The game’s aesthetic features abstract digital enemies—floating cubes, triangles, and glitchy effects—immersing players in an ever-changing virtual battleground.
Daniel Daniel Daniel Daniel was created by a team of 14 people over the course of 4 weeks. It is a VERY WIP progress prototype to display the core concept, and core systems.
Made as a no-programming challenge using the Kenney 3D kit. It was an attempt to make a prototype-game without touching any code. This was made over a week with the godot Engine.
The Loop is a critique of level design and the illusion of player choice. Walk the same path, over and over, as small, subtle changes creep in. Choices lead you back to where you started. The prototype is as much about the systems behind it as it is about the player experience. https://dkarlberg.itch.io/the-loop
















