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Sharing some of my 2D artwork

A topic by K. A. Laherty created Mar 05, 2025 Views: 501 Replies: 5
Viewing posts 1 to 5

Hi there, I'm just making a little thread to share some of my work. I would like to do some commission work, but really need to put together a portfolio and get some more practice in, so I thought I might stay a bit more motivated if I had a place to share my work. Please inform me if this is inappropriate to do here.

Feel free to comment and I hope you enjoy. If this kind of thread is acceptable; I'll keep adding work every so often and hopefully the quality will get better over time.

Some assets I've made for games I've released on Itch:

   

  


Some assets for unfinished projects:

   

Some misc. artwork:

 

 


Footage of an old project I never finished. (Sorry for the low resolution of the video... Not sure if I still have the code and assets). All artwork was put together in Krita and LibreSprite.

A animation I made as a youtube short:

Here is a look at the process I used to make it (I find this kinda stuff interesting, so I hope you do too). The animatic and pre-inking/colour stage was made in Pencil2D and then the final frames were drawn in Krita.


An animated PSA about bees made with Pencil2D (pre-inking) and OpenToonz. Quick warning: It contains a nasty swear word and a very small amount of gore.


And here is a video showing the very early stages of making the Bees PSA:

Some recent loose concept sketches:



And some sprite work for a game idea I was playing around with a while ago (I call her "spaghetti girl")


(+1)

Really love your assets that you created

(+1)

Thank you, it means a lot.
I'm hoping to spend this year refining my asset making ability so I can produce my first commercial game, but also start doing commissions and release some asset packs.

I recently started working on some tilemaps for asset packs.

The first one is a monochromatic scifi gameboy inspired pack... very inspired by one of my favourite gameboy games.
Technically it's not gameboy accurate since gameboy tiles have a max of 4 colours, which includes transparency,
but this set uses 5, if you include transparency... but it's all just 4 shades of grey and made up of 16x16 tiles.
I think this one is nearly ready for its initial release, so hopefully I'll upload it soon.

I've also started a 64x64 tilemap of some grassy dirt. I haven't done this kind of tilemap for quite a while, so I'm sort of relearning some of the quirks of connecting hand drawn tiles. This will probably be forest themed... not quite sure yet. This sheet needs a little touching up...